This was the least picked map together with Cinder last season and I have a few thoughts to why it's not such a popular map. However I think with a few changes to the map it could be one of the more loved maps!
The problems for this map I think is based in the boots, it's such a important powerup, which it shouldn't be. It should only be a good and faster addition to reaching points or some minor other powerups. The player on the top point is controlling boots along with if he has really good timing he can control 3 other major powerups along with one minor. So if you have boots you have a easy way of reaching the amp on your own along with the fastest way of reaching the belt. Not only do you have this but top is the only point that has some reason to go for keg. Also if your going for keg you most often also have the pads by the lift to top within your reach. All this makes the top player so much more important then the other positions players and it all comes down to controlling the boots to give you that time save to get the amp and belt along with keg and pads.
So just take away the boots then?!? What are we waiting for?!? Personally I would like to explore possible alternatives to removing the boots also, since the movement possibilities added to the top position is fun in my eyes.
First off I think this room needs changes:
The belt is still in the position it's in the DM original of this map. This make it only really accessible fast via the boots. Either you could make a elevator up to where the belt is or simply put it on the middle of the floor. Since this room is between two positions I think having the belt in the open could make for some real wars about it which could be fun for both players and viewers and streamers.
Secondly this is the part where the boots would be fun to have:
Getting from the lowest level up to the point is where I find the boots to be a good addition. However there is two elevators near by and the added possibility of adding in a something that makes it possible to dodge up from the mid level to the point would compensate for the loss of the boots in dynamics to the position.
Thirdly I think the biggest problem with the boots are the lack of teamplay needed to reach the amp, this is one place where I think it could be possible to move the amp to:
The red marked area would be a fun place to mod so the amp is in there. Could even make it super hard to reach by having a window or anything in front of it which has to be activated from top point to open up the amp to be taken, a button to shoot behind the ammo pack next to top point (could open for accidental shots that give the opponent the amp). To make it a great team play skill to get the amp instead of a simple power up. You could still reach it with the boots from low but unless someone opens it for you it's impossible for you to get it alone. I would try to not make it able to be reached from the blue marked area.
Also the low point I think could have some small changes to make it more dynamic:
In the red zone a drop hole down to the point in some way I think would be interesting. Cause then you could also dodge from the blue zone instead of only attacking from that room into the small narrowed corridor. Also this would even more open for spawns beside the red zoned area, which would make them able to contest for the keg to open even more possibilities for wars about powerups which is interesting.
If the amp is moved away from it's current room that would leave it as a big spawn room, which I don't necessarily find to be a bad thing.
I hope we can modify this map to make it even a more interesting map, which people like to pick! Start the discussion and come with constructive suggestions to improve the map!