Gharden

Gharden

Postby ulo » Wed May 21, 2014 2:56 pm

One of the better maps on the list with a variety of ways to organize it and a map that evolved well during the last season.

Personally I have a hard time finding anything on this map I would change, it would maybe be to move some spawns if I had to be nit picky. Maybe mid doesn't have so much stuff to contend even though they can help immensely with grabbing belt on low.

There is one thing that kinda bugs me and it's when the amp comes with a free other powerful powerup so personally I would like some team play needed for the amp guy to be able to drop on the keg. Sure it's more of a death trap then it's a good thing to do all the time. Dropping for armour is usually the better thing to do, but anyway I would like a button that needs to be hit to open the hatch up to the amp guy in one of the places marked in the picture:
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So either you need help from the guy who boosted you or from the guy playing mid, since then you know you have some cover there also when dropping.

If anyone else has any thoughts or suggestions on this map fire away!
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Re: Gharden

Postby ph34r » Wed May 21, 2014 4:32 pm

The hatch being accessible via a button will completely change the dynamic of the amp as you could then liftjump with boots through the hatch and take the amp from behind. Im not saying this is necessarily a bad thing by the way, but I think it's something you may not have realized. I have no problem giving a 'free' keg to the amp on this map because it's borderline impossible to stay alive with amp even with the keg. If you have to shoot a button to access it then it's not even worth the trouble as half the time you get gangbanged going for it even without having to wait for someone to shoot it open.
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Re: Gharden

Postby ulo » Wed May 21, 2014 5:30 pm

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Re: Gharden

Postby khxmz » Wed May 21, 2014 10:24 pm

Should the keg be left alone as an extremely hard lift jump, an easier lift jump, or an impossible lift jump? I know a lot of times (depending on the mid cp player) the keg would be gone when the amp carrier dropped for it and I think someone even cratered in a match on stream because it wasn't up at the time. Personally I agree with phr that it is very hard to stay alive with amp on this map. Should we get rid of the extra area behind the amp and just put keg next to the amp like on peak?
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Re: Gharden

Postby ulo » Thu May 22, 2014 10:10 am

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Re: Gharden

Postby ph34r » Thu May 22, 2014 11:35 am

I currently like the keg setup, and if someone is dropping for keg when it's not up it's their fault :lol: People wasting their time trying to do that liftjump to keg over and over is pretty funny when they can just grab boots and get it :D
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Re: Gharden

Postby windigo » Sat May 24, 2014 9:16 pm

don't have time to grab boots while playing mid

i'd like easier lift jump and the button.
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