Nitro

Nitro

Postby ulo » Wed May 21, 2014 3:03 pm

One the freshly made maps for last season. It also was the most popular behind the two bread and butter maps Campgrounds and Peak!

A really think this is a great map that also evolved during the season from being 2 at corner to one more freelancing, which was great to see!

Though I still see one thing that could improve this map even further. The armour placement simply begs for it to never be taken by anyone except maybe a amp guy who was pretty sure none did see him drop for it. Here is my suggestion to make armour get more into play:
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Move it from down in the blue marked hole to up where the red marked oval is. That way the guy playing the position and also a amped guy has fast access to it and can easily make it up again without losing to much time looking at the point. But your still subjected to being boosted away in case you go for the dodge up.

Keep firing suggestions and thoughts!
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Re: Nitro

Postby ph34r » Wed May 21, 2014 4:26 pm

Completely agree armor needs to be moved, it is simply too far to grab and get back to Flow in time for it to be worth controlling. Keeping it below the point is still necessary though for a proper power struggle dynamic, so your suggestion is spot on.
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Re: Nitro

Postby Monk » Thu May 22, 2014 3:25 am

You could also just put a bouncer or a lift down in that room to avoid having to go all the way back round if you grab armor. If it's a lift you could even make the Cp accessible with a lift jump - though that might be tough considering the lack of space down there
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Re: Nitro

Postby windigo » Fri May 23, 2014 3:09 pm

i don't know how to make movers
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Re: Nitro

Postby Einheit » Fri May 23, 2014 3:46 pm

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Re: Nitro

Postby khxmz » Thu Jun 05, 2014 10:30 am

What are we doing with this? Just move armor or Monk's lift/lift jump to cp idea?
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Re: Nitro

Postby ph34r » Thu Jun 05, 2014 10:47 am

Moving armor is the main objective here, I dont see a lift/bouncer down @ flak being useful or even relevant although Im not opposed to giving Flow more accessibility
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Re: Nitro

Postby ulo » Thu Jun 05, 2014 11:18 am

I think the down side of being below the point and having to take a route to get back to it is a good thing, so dropping down and taking a lift jump back is to easy in my eyes. So only moving the armor should be fine.
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Re: Nitro

Postby HuMPtY » Thu Jun 05, 2014 5:04 pm

Please smooth out the steps @ bertha, invisible ramp or whatever
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Re: Nitro

Postby Monk » Fri Jun 06, 2014 10:51 am

Yeah same for the rest of the stairs on the map ideally
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Re: Nitro

Postby khxmz » Fri Jun 06, 2014 11:24 am

Changes are almost completed however after moving armor out of the little room now there is nothing in it, not even a spawn. What do we want to put down there? Spawn? Health Pack? Vials? All of the above?
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Re: Nitro

Postby ulo » Fri Jun 06, 2014 4:06 pm

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Re: Nitro

Postby khxmz » Sat Jun 07, 2014 12:06 pm

Updated:
- Stairs -> Ramp treatment
- Armor moved above old spot, closer to Flow for better control and fights over it
- 1 Healthpack, 3 Vials, 1 Spawn added to old Armor room (removed the zone brush sealing this room off as well, otherwise I fear players would get that spawn everytime it was available)
- Raised blocking brush to make jump easier and less frustrating at flow (See image below)
- Added blocking brush at Flow water canal to prevent getting stuck in it and just overall smoother movement for the point ( See image below)

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