I have always loved Olden and will most likely always do. I am unsure to why but I think the possibilities for boosting and team play appeal to me. Along with the sneak peak shots you can take from above if your really strong on the map!
It was one of the lower picked maps and had the lowest avg frags, but I still think it's one of the better maps on the list, if not cause it's bring something else to the table. But even though I love the map I still think there are a few things that could change!
Firstly I think the armour placement on this map is horrible and most people who go for it usually end up being punished more then they get from it. Most people I played on low last season I could out DOM point simply by being fast back and staying on the point instead of going for powerups when they were up (having pete on mid ofc helped ). Here are two different suggestions to what to do with the armour:
The first image makes use of the water on the low point to increase the dynamic of the point. You have to either look down into the water to see if it's up which makes you vulnerable to shots from the sides or time it well and dive down to get it on time.
The second image is a suggestion to put it on the pillar furthest away from the high point to not make it a high powerup instead of a powerup for low. It's now either a powerup a attacker on low can grab while going back to the point or if the one on the point is timing it well can activate and grab when he know it's up.
Both those positions are much closer the point itself and would make for possibility to grab them without being totally punished.
Also I would like two more things. First one health pack on the opposite side of the room from the point. Secondly I would love if it's possible to give a slight current to the water in the tunnel towards the point, to make it take roughly the same time to get around the wall to go via the water. To open up more spawns to be viable and feel useful to the low point.
Secondly I feel mid has to little going on for it, except the fact you can boost off players from high. But in the sense it has no real powerup to it. Sure your helping out with getting the belt for your team. I still feel that it would be a great thing to have some powerup to grab not to far from the point. Here is a image of the point, think about it and please come with suggestions:
The only thing I came up with was to put a pad right under where the high route is, which is parallel with the route to the left so you could be shot from there for example.
Keep those suggestions and thoughts coming!