by Junkyardboy » Thu Jun 12, 2014 12:07 pm
Curse can be reworked for the better if you considered making one or all of these changes:
-Swap Armor(Rockets) with Thighpads(understairs).
Reason: armor too strong of a pickup for high player. Gives hallway more responsibility to control point. Nerfs Amp slightly. To balance risk/reward, armor can be placed in the(amp secret room), making it more challenging to control.
To further nerf amp, move thigh pads down to the big lift making it an easy pickup for ledge and much more risky pickup for amp. Completely replace the room with armor with a stack of vials.
-re-addition of the two cubby holes (original curse)
Reason: opens up map, makes it easier to reach hallway point. opens up flow of map for players who spawn ripper low.
-make 4 little holes in hallway(sniper) a big hole
Reason: because it makes the point more interesting and fun, boosting becomes viable strategy
Last edited by
Junkyardboy on Thu Jun 12, 2014 12:40 pm, edited 4 times in total.