GlobalUnreal's First Annual Mapping Competition!

GlobalUnreal's First Annual Mapping Competition!

Postby TimTim » Sun Dec 15, 2013 7:00 pm

Image

If there's one thing we need, it's more quality maps. I'm talking at least another dozen. There are a ton of maps out there with potential, and I know there are quite a few highly skilled and passionate mappers hidden within this community. Seeing your creative work in action with hundreds of people enjoying it is incredibly rewarding. The ability to create custom content is easily one of UT's defining characteristics, and it's probably the main reason it remains active today.

What is it exactly?
It's GlobalUnreal's First Annual Mapping Competition! Since iCTF is clearly #iPug's bread and butter, the competition will be to create the best maps possible for iCTF pugs and leagues.

How do I enter?
A designated signup page would probably be overkill for this, so just create a thread in this subforum with as much info on your map as you'd like to include. Feel free to include download links, descriptions, walkthroughs, screenshots, videos, or any ideas you may have.

How does it work?
The idea is for it to be an iterative process; that is, submit your map(s) early on, gain feedback, make changes, resubmit, and repeat until you think the map is good enough to win. This will be highly community driven. There won't be any drafts or anything like that, and no official streams are planned, but as always, streaming gameplay yourselves and contributing to threads is amazing. I expect a wide range of opinions and some intense discussion.

When does the competition end?
Map submissions end Sunday, March 16th @ 7:00 PM EST, and the following 2 weeks will be for play-testing and rating.
The winners will be announced Sunday, March 30th @ 7:00 PM EST!

How are the winner(s) determined?
A week-long poll will be open where everyone can rate each map. Gold, Silver, and Bronze medals (with prizes!) will be awarded to the top three maps with the highest average rating on a scale from 1 (bad map) to 5 (perfect map). Expect a handful of various other awards to be given out as well!

Who are the judges?
The community! Anyone who has played (pugged) the maps can judge them. Any map you haven't played, you will NOT be allowed to cast a vote for. It would be ridiculous for anyone to judge a map they've never played. So it's in everyone's best interests to pug up and provide some feedback!

Can I submit multiple maps?
People can submit as many maps as they want, but only completely new maps or major edits will be eligible for the competition. Admins will determine the eligibility of major edits. If you've created or made major edits to maps in the past and they are not yet being used anywhere, you can enter those maps into the competition as well. If you've already put the time in, you deserve a slightly higher chance to win!

How will everyone get to try out my maps?
For now, captains can choose the maps in pugs, but when we have enough quality maps, the "beta" pug will be brought back specifically for testing out all the new maps. I'll handle updating all of the servers, compression/redirect, and mapvote.

What about minor edits?
Minor edits to existing maps (stuff like adding invisible ramps on top of the stairs on Duku to smooth them out), while not eligible for the competition, can be tested out in pugs with the possibility of replacing the originals for normal pugs, and after which point, they'll be removed from beta pugs.

Can I work with a team?
Of course! You can work with as many people as you want or you can fly solo.

Any important rules to follow?
Custom-coded actors are NOT allowed on any map. Mappers should try to keep everything as native as possible. I can't think of a single map in our rotation here at GU that uses anything out of the ordinary. If you're relying on some gimmicky addition to the map rather than focusing on map flow and gameplay mechanics, you almost certainly won't win the competition! You can use custom sounds and textures, but try to keep it all under 10 MB. Anything more than that is probably necessary and usually indicates focusing on the wrong ideas. If you do use any custom sounds or textures, please provide the compressed (.uz) files when you submit the map. Remember, this competition will be judged by highly skilled (and highly opinionated!) instagib CTF players for compatibility with iCTF pugs and iCTF leagues.

What's my prize if I win?!
Seeing your creativity in action in pugs and leagues is a prize in itself, but a six pack at the very least would be nice too eh?! The top 3 (maps) will receive a prize from the funds we are currently raising for this mapping competition (see also: "How do I contribute to the prize?).

The way the amount will be divided is as following:

First place: 50% of amount raised
Second place: 30% of amount raised
Third place: 20% of amount raised

For those interested, the amount raised at the moment is:

$323.31

That would mean that you would be able to win these amounts with your mapping hobby!

Image
$161.65
Image
$96.99
Image
$64.66


-- Updated on 23 Feb 2014
(Note from Chica: I'll keep updating this)

How do I contribute to the prize?
If you'd like to donate something that would be wonderful! Every amount, no matter how little, is appreciated.
We have set up a PayPal donation account specifically for this mapping competition - the amount raised will be divided amongst the top 3.

Image

If you'd rather contribute hardware or would like to give a gift card, that is also possible.

A big thanks to those that have donated! <3 <3 <3 <3

I'll be personally adding some maps of my own to the pool so that I may garner feedback and hopefully contribute some nice maps to the rotation. Although, my maps won't be eligible to win since I'm running this thing. I do love making maps. Coding all day makes Timmy a dull boy. Mapping can be an art and an excellent outlet for creativity.

I'm open to any and all suggestions to make this awesome, so feel free to speak your mind. Let's get this thing started and keep activity up!
Image
User avatar
TimTim
 
Posts: 1613
Joined: Thu Jun 14, 2012 9:36 pm

Re: GlobalUnreal's First Annual Mapmaking Competition!

Postby chamberly » Sun Dec 15, 2013 7:18 pm

Is there any specific game type for submission?
DM, CTF, AS, JB, MH, BT, etc? ;)
chamberly
 
Posts: 143
Joined: Tue Oct 30, 2012 1:26 am

Re: GlobalUnreal's First Annual Mapmaking Competition!

Postby TimTim » Sun Dec 15, 2013 7:26 pm

chamberly wrote:Is there any specific game type for submission?
DM, CTF, AS, JB, MH, BT, etc? ;)

Just iCTF for now!
Image
User avatar
TimTim
 
Posts: 1613
Joined: Thu Jun 14, 2012 9:36 pm

Re: GlobalUnreal's First Annual Mapmaking Competition!

Postby chamberly » Mon Dec 16, 2013 2:29 am

Someone asked me, they can't use swJumppad as far covering custom actors?
chamberly
 
Posts: 143
Joined: Tue Oct 30, 2012 1:26 am

Re: GlobalUnreal's First Annual Mapmaking Competition!

Postby ASLYE702 » Mon Dec 16, 2013 3:08 am

Finally a contest, but sadly I don't have to much time to making a map :(
I live in an other city right now...
User avatar
ASLYE702
 
Posts: 14
Joined: Wed Feb 20, 2013 2:27 am

Re: GlobalUnreal's First Annual Mapmaking Competition!

Postby risus` » Mon Dec 16, 2013 3:29 am

Good contest idea timtim. Maybe we will find some good maps from this.

I wish I knew how to create maps :cry: but goodluck to those who try.
Image
User avatar
risus`
 
Posts: 224
Joined: Mon Jan 30, 2012 8:04 pm

Re: GlobalUnreal's First Annual Mapmaking Competition!

Postby TimTim » Mon Dec 16, 2013 6:40 am

chamberly wrote:Someone asked me, they can't use swJumppad as far covering custom actors?

Common custom actors like that are okay, just no brand new actors coded specifically for the map.

I wish I knew how to create maps :cry: but goodluck to those who try.

There are a ton of tutorials out there! I'll compile a list later on today.
Image
User avatar
TimTim
 
Posts: 1613
Joined: Thu Jun 14, 2012 9:36 pm

Re: GlobalUnreal's First Annual Mapmaking Competition!

Postby Sonic|^ » Mon Dec 16, 2013 6:41 am

TimTim doesn't want you breaking newwnet xD
Image...LOL...LMAO...ROFL
User avatar
Sonic|^
 
Posts: 1062
Joined: Tue Sep 18, 2012 4:23 pm

Re: GlobalUnreal's First Annual Mapmaking Competition!

Postby HULKSMASH » Mon Dec 16, 2013 6:42 am

You can also team up with somebody who does know how to map and learn along the way ;)
User avatar
HULKSMASH
 
Posts: 800
Joined: Wed Oct 10, 2012 5:09 am

Re: GlobalUnreal's First Annual Mapmaking Competition!

Postby flowX » Mon Dec 16, 2013 8:02 am

im up for it ;)

for everyone trying first time... ued is kinda buggy and can make u rage quit pretty fast...just make sure u dont forget to save ur stuff like every 10 mins..otherwise u would be fucked^^

if someone got probs with bugs n stuff. im there to help

cucu
Image
flowX
 
Posts: 123
Joined: Sat Sep 22, 2012 6:39 pm

Re: GlobalUnreal's First Annual Mapmaking Competition!

Postby TimTim » Mon Dec 16, 2013 9:41 am

flowX wrote:im up for it ;)

I was hoping you would be! :D

flowX wrote:for everyone trying first time... ued is kinda buggy and can make u rage quit pretty fast...just make sure u dont forget to save ur stuff like every 10 mins..otherwise u would be fucked^^

if someone got probs with bugs n stuff. im there to help

cucu

Yeah UED can be incredibly frustrating sometimes but once you get the hang of it, it's pretty sweet. I personally save after every minor change. Or sometimes if I'm testing a few different ways to achieve something, I'll make a backup copy since UED's undo function isn't reliable. Undo doesn't work after building either, so keep that in mind.


If anyone knows of any mappers, please point them here!!!
Image
User avatar
TimTim
 
Posts: 1613
Joined: Thu Jun 14, 2012 9:36 pm

Re: GlobalUnreal's First Annual Mapmaking Competition!

Postby Bizmonkey » Mon Dec 16, 2013 11:10 am

Tutorials would be fantastic. I look forward to what everyone can come up with.
Image
Bizmonkey
 
Posts: 517
Joined: Sat Dec 29, 2012 12:26 pm

Re: GlobalUnreal's First Annual Mapmaking Competition!

Postby 'ZaccyBoy » Mon Dec 16, 2013 5:22 pm

hmm Christmas came early
count mwah in, going solo.
Last edited by 'ZaccyBoy on Mon Dec 16, 2013 5:44 pm, edited 1 time in total.
ut is da bwst gwme evaer
'ZaccyBoy
 
Posts: 82
Joined: Fri Apr 05, 2013 5:18 pm
Location: NC ze states

Re: GlobalUnreal's First Annual Mapmaking Competition!

Postby InfamousRaider » Mon Dec 16, 2013 5:26 pm

If any skilled map maker is looking for an intelligent and experienced design mentor PM me on IRC.
InfamousRaider
 
Posts: 1249
Joined: Mon Dec 12, 2011 8:35 pm

Re: GlobalUnreal's First Annual Mapmaking Competition!

Postby Sonic|^ » Mon Dec 16, 2013 6:08 pm

InfamousRaider wrote:If any skilled map maker is looking for an intelligent and experienced design mentor don't PM me on IRC.

:lol:
Image...LOL...LMAO...ROFL
User avatar
Sonic|^
 
Posts: 1062
Joined: Tue Sep 18, 2012 4:23 pm

Re: GlobalUnreal's First Annual Mapmaking Competition!

Postby TimTim » Mon Dec 16, 2013 8:06 pm

Just to clarify, the prizes go to the top 3 maps, regardless of who made them. So if you happen to make the top 3 maps, you get all 3 prizes!
Image
User avatar
TimTim
 
Posts: 1613
Joined: Thu Jun 14, 2012 9:36 pm

Re: GlobalUnreal's First Annual Mapmaking Competition!

Postby ph34r » Mon Dec 16, 2013 10:34 pm

good luck to all mappers. For those interested in creating a map to become a staple in league play, please consider adding armor,health,ammo etc to the map for the upcoming sniper league. Im sure admins will allow it to qualify as an ictf map for this competition while still contributing to the sactf scene.
(122202:123602:1216) (HU) ya pixie (122202:123602:1218) (HU) i love that (122202:123602:1222) (HU) mmmmmmmm (122202:123602:1226) (HU) MMMMMMMMMMmmm Image
User avatar
ph34r
*
 
Posts: 888
Joined: Fri Jun 15, 2012 1:30 pm

Re: GlobalUnreal's First Annual Mapmaking Competition!

Postby Hinata » Tue Dec 17, 2013 12:30 am

Good idea. Possible I work on a map If I have a special idea:)
Rule 30: Players won't be judged equally for breaking the same rule.
User avatar
Hinata
 
Posts: 458
Joined: Sat Dec 10, 2011 4:42 pm

Re: GlobalUnreal's First Annual Mapmaking Competition!

Postby TimTim » Tue Dec 17, 2013 7:53 am

Remember folks, the sooner you submit a prototype, the sooner you'll be able to get some feedback on it to improve it! If it's playable, there's no reason you can't go ahead and submit it. You can submit multiple versions of a map over the next 6 weeks. The last one will be judged.
Image
User avatar
TimTim
 
Posts: 1613
Joined: Thu Jun 14, 2012 9:36 pm

Re: GlobalUnreal's First Annual Mapmaking Competition!

Postby GEx » Tue Dec 17, 2013 3:47 pm

chamberly wrote:Someone asked me, they can't use swJumppad as far covering custom actors?

That was me, thanks chamberly!
Another thing is sounds, can I add some custom sounds to the map? If so, what should the max filesize of it be?
My work for UT99: Counter-Strike VP, DM-XC-NaliTreeV2 (from the ut99.org Xmas Contest mappack)
GEx
 
Posts: 16
Joined: Mon Dec 16, 2013 7:10 am

Re: GlobalUnreal's First Annual Mapmaking Competition!

Postby TimTim » Tue Dec 17, 2013 4:35 pm

GEx wrote:
chamberly wrote:Someone asked me, they can't use swJumppad as far covering custom actors?

That was me, thanks chamberly!
Another thing is sounds, can I add some custom sounds to the map? If so, what should the max filesize of it be?

You can use custom sounds and textures, but try to keep it all under 10 MB. I can't imagine anything more than that being necessary. If you do use any custom sounds or textures, please provide the compressed (.uz) files when you submit the map. I'll update my original post to reflect this.

Remember, this competition will be judged by highly skilled (and highly opinionated!) instagib CTF players for compatibility with iCTF pugs and iCTF leagues.

Also, I saw TheDane's post on UT99.org. Regarding the percentages, they're set in stone now that we know there will be enough prize money to go around. And as for his comments about the custom actors, that rule exists mainly for security reasons. Plus, I can't think of a single map in our rotation here at GU that uses anything out of the ordinary. If you're relying on some gimmicky addition to the map rather than focusing on map flow and gameplay mechanics, you almost certainly won't win the competition! Please relay this info to TheDane at UT99.org.
Image
User avatar
TimTim
 
Posts: 1613
Joined: Thu Jun 14, 2012 9:36 pm

Re: GlobalUnreal's First Annual Mapmaking Competition!

Postby chamberly » Tue Dec 17, 2013 6:52 pm

Will do sir.

GEx, you are welcome! :mrgreen:
chamberly
 
Posts: 143
Joined: Tue Oct 30, 2012 1:26 am

Re: GlobalUnreal's First Annual Mapmaking Competition!

Postby GEx » Wed Dec 18, 2013 3:17 am

10mb huh, well that should be a fair limit for me.
how do I .uz files again? :D I'm still rather new with UT.
My work for UT99: Counter-Strike VP, DM-XC-NaliTreeV2 (from the ut99.org Xmas Contest mappack)
GEx
 
Posts: 16
Joined: Mon Dec 16, 2013 7:10 am

Re: GlobalUnreal's First Annual Mapmaking Competition!

Postby fisk » Wed Dec 18, 2013 5:06 am

This competition sounds awesome. Should be on frontpage. Gl to all participants i hope we get atleast 2-3 solid maps out of this
Image Image
fisk
 
Posts: 107
Joined: Thu Jan 03, 2013 5:56 am

Re: GlobalUnreal's First Annual Mapmaking Competition!

Postby HULKSMASH » Wed Dec 18, 2013 6:01 am

Exciting news! The current amount raised is:

$79.50

That means that at this moment, you have a chance at winning these amounts with your mapmaking hobby!

Image
$39.75
Image
$23.85
Image
$15.90


I'll be keeping the post updated as more donations are received.

A big thanks to the donators who I am not naming for privacy reasons - but you know who you are 8-)

<3 <3 <3 <3 <3
User avatar
HULKSMASH
 
Posts: 800
Joined: Wed Oct 10, 2012 5:09 am

Next

Return to Mapping Competition

Who is online

Users browsing this forum: No registered users and 0 guests

cron