The TELEGIB mod [?!??!?]

irc.utchat.com #iPug

The TELEGIB mod [?!??!?]

Postby krm` » Tue Oct 09, 2012 10:52 pm

Last edited by krm` on Mon Oct 15, 2012 7:53 pm, edited 1 time in total.
krm`
 
Posts: 40
Joined: Mon Dec 12, 2011 9:00 pm

Re: The Cray Cray mod [?!??!?]

Postby ph34r » Tue Oct 09, 2012 10:58 pm

what a brilliant idea no one has thought of yet
(122202:123602:1216) (HU) ya pixie (122202:123602:1218) (HU) i love that (122202:123602:1222) (HU) mmmmmmmm (122202:123602:1226) (HU) MMMMMMMMMMmmm Image
User avatar
ph34r
*
 
Posts: 888
Joined: Fri Jun 15, 2012 1:30 pm

Re: The Cray Cray mod [?!??!?]

Postby Lineage » Tue Oct 09, 2012 11:07 pm

Wouldn't the IG rifle still 1 shot even with full armor and Keg?

Maybe shock rifle primary only, like Sdom only CTF and with damn piston and trans
User avatar
Lineage
 
Posts: 629
Joined: Mon Dec 05, 2011 6:16 pm

Re: The Cray Cray mod [?!??!?]

Postby krm` » Tue Oct 09, 2012 11:12 pm

The health would only be for multiple pistons.
krm`
 
Posts: 40
Joined: Mon Dec 12, 2011 9:00 pm

Re: The Cray Cray mod [?!??!?]

Postby kud » Tue Oct 09, 2012 11:34 pm

I'd test that mod out.

Other things that could make IG more interesting:
-Powerup timing. Maybe a neutral flag that spawns every 5 minutes that when captured bestows an advantage (altering map geometry, changing spawns, giving everyone jumpboots, jailbreak location board, idk).

-Team location markers. Spamming ts with location information could easily be replaced with location markers visible through walls; allowing for more strategic information and complex strategies. It would also be beneficial as we transition into a multilingual community.

/threadjack
User avatar
kud
Walder Frey
 
Posts: 1653
Joined: Tue Dec 13, 2011 7:48 pm

Re: The Cray Cray mod [?!??!?]

Postby detox » Wed Oct 10, 2012 12:06 am

This mod was already made years ago.
Image
User avatar
detox
Biblical Figure
 
Posts: 382
Joined: Fri Nov 11, 2011 8:01 pm

Re: The Cray Cray mod [?!??!?]

Postby Sauron » Wed Oct 10, 2012 2:01 am

There is a reason why IG remains very popular. This mod is the antithesis of it.
Image
User avatar
Sauron
Angus Gump
 
Posts: 1169
Joined: Fri Jun 01, 2012 11:48 pm

Re: The Cray Cray mod [?!??!?]

Postby InfamousRaider » Wed Oct 10, 2012 7:25 am

Hold your horses krm, message me on irc.
InfamousRaider
 
Posts: 1249
Joined: Mon Dec 12, 2011 8:35 pm

Re: The Cray Cray mod [?!??!?]

Postby Convict » Wed Oct 10, 2012 10:58 am

kuds idea was best.. would be fucking amazing if we all didn't have to put up with no mics running offense and could just see where they were when bringing in flags.. i'm no expert but I don't see why this hasn't been done for ig...

at least for pugs, maybe leave it out of matches because usually everyone uses a mic anyway for them

for those pugs that I have been in where i'm the only mic or maybe 1 other .. that would be just :D x10 ... kud i'd donate $ to make this happen

just ask IJ he can probably help with whole markers through walls for where team mates are :)
Convict
 
Posts: 192
Joined: Tue Jan 24, 2012 3:19 pm

Re: The Cray Cray mod [?!??!?]

Postby PACO » Wed Oct 10, 2012 1:09 pm

n0b made a telegib gametype about a year ago.. think it's still on ip1 but not the mapvote. I have some ideas for a name and how to market it but it's not really a priority at the moment.
User avatar
PACO
Horizontally Challenged World Traveller
 
Posts: 2292
Joined: Thu Oct 27, 2011 12:19 am

Re: The Cray Cray mod [?!??!?]

Postby PACO » Wed Oct 10, 2012 1:12 pm

User avatar
PACO
Horizontally Challenged World Traveller
 
Posts: 2292
Joined: Thu Oct 27, 2011 12:19 am

Re: The Cray Cray mod [?!??!?]

Postby Lineage » Wed Oct 10, 2012 2:02 pm

Are you trying to say I'm late on my calls, Paco? :lol:
User avatar
Lineage
 
Posts: 629
Joined: Mon Dec 05, 2011 6:16 pm

Re: The Cray Cray mod [?!??!?]

Postby kud » Wed Oct 10, 2012 2:07 pm

Communication is definitely an underrated asset in UT, and I think that's because much of the most vital info requires no skill. Your examples wouldn't be applicable to this mod; the EFC wouldn't be affected, and there's simply no way to remove hectic situations from UT. There will always be people who can do more with what they're given in this competitive community, this mod would simply allow those people more creativity.

Realistically, a lot of communication doesn't require skill. Coordinating attacks for instance (this is an offense-minded mod). Currently the only method is 3 guys spamming comms every 10 seconds with "Attacking wherever...nm dead", or opening F1 to see where your 'mates are. The most likely scenario is that comms won't be used on offense because it's more practical to give priority to the defense until a promising grab. If the pinnacle of UT comms is pinging your location, then there's not much skill involved.

Forget location markers if you want, but keep in mind the problem that's been defined. 5v5.ictf is simply too fast of a game to accommodate dynamic strategy AND the constant location reporting necessary to execute said strategy. The purpose of the mod would be to allow room for more skilled comms by reducing unskilled comms. We already play with FC location displayed on the HUD, and I'd say that's a fantastic feature. I'll suggest a compromise that tackles the same problems. An optional HUD component that displays the people on your team, and a timer since they last died. It's more vague than location markers, but provides similar information when combined with map knowledge (travel time base-to-base). Best of both worlds?


ps: I feel bad for hijacking krm's thread, but I couldn't resist throwing down on something that I've been thinking about. An admin is free to split my off-topic posts into a new thread.
User avatar
kud
Walder Frey
 
Posts: 1653
Joined: Tue Dec 13, 2011 7:48 pm

Re: The Cray Cray mod [?!??!?]

Postby PACO » Wed Oct 10, 2012 2:20 pm

User avatar
PACO
Horizontally Challenged World Traveller
 
Posts: 2292
Joined: Thu Oct 27, 2011 12:19 am

Re: The Cray Cray mod [?!??!?]

Postby RickJames » Wed Oct 10, 2012 7:20 pm

Image
These are the worst ideas of all time
Image
RickJames
Kofi Annan
 
Posts: 1042
Joined: Fri Dec 09, 2011 7:19 pm

Re: The Cray Cray mod [?!??!?]

Postby kud » Wed Oct 10, 2012 7:38 pm

Image

"My muscles are like arnold shwarsanagers and I will do my best to demonstrate them in this tourney" -R1ckjames, bails after first round.
User avatar
kud
Walder Frey
 
Posts: 1653
Joined: Tue Dec 13, 2011 7:48 pm

Re: The Cray Cray mod [?!??!?]

Postby RickJames » Wed Oct 10, 2012 8:22 pm

Cool story, bro. In case you forgot, this thread is about great ideas such as team location markers and translocators in ig. Don't know why you've been getting on my nuts lately, but it's getting annoying
Image
RickJames
Kofi Annan
 
Posts: 1042
Joined: Fri Dec 09, 2011 7:19 pm

Re: The Cray Cray mod [?!??!?]

Postby PACO » Wed Oct 10, 2012 8:29 pm

I think he's going for a first round tapout.. :lol:
User avatar
PACO
Horizontally Challenged World Traveller
 
Posts: 2292
Joined: Thu Oct 27, 2011 12:19 am

Re: The Cray Cray mod [?!??!?]

Postby kud » Wed Oct 10, 2012 8:34 pm

I can't control myself when people say or do stupid shit.
Image
User avatar
kud
Walder Frey
 
Posts: 1653
Joined: Tue Dec 13, 2011 7:48 pm

Re: The Cray Cray mod [?!??!?]

Postby RickJames » Wed Oct 10, 2012 8:49 pm

I post a funny gif in a thread and kud takes it upon himself to call me "stupid," pretentiously claiming that he just "can't control himself." Damn, you got me with that willy wonka picture. Take your ridiculous attitude somewhere else.
Image
RickJames
Kofi Annan
 
Posts: 1042
Joined: Fri Dec 09, 2011 7:19 pm

Re: The Cray Cray mod [?!??!?]

Postby krm` » Wed Oct 10, 2012 8:55 pm

holy threadjack batman.
krm`
 
Posts: 40
Joined: Mon Dec 12, 2011 9:00 pm

Re: The Cray Cray mod [?!??!?]

Postby kud » Wed Oct 10, 2012 9:43 pm

User avatar
kud
Walder Frey
 
Posts: 1653
Joined: Tue Dec 13, 2011 7:48 pm

Re: The Cray Cray mod [?!??!?]

Postby kud » Wed Oct 10, 2012 9:48 pm

User avatar
kud
Walder Frey
 
Posts: 1653
Joined: Tue Dec 13, 2011 7:48 pm

Re: The Cray Cray mod [?!??!?]

Postby Sauron » Thu Oct 11, 2012 12:21 am

Threads this bad deserve to be hijacked.
Image
User avatar
Sauron
Angus Gump
 
Posts: 1169
Joined: Fri Jun 01, 2012 11:48 pm

Re: The Cray Cray mod [?!??!?]

Postby Carras » Mon Oct 15, 2012 12:22 pm

played tCTF yesterday and it was amazing.

fully charged hammer should be instant kill

as soon as people have trans/shock/hammer bound, should be good for everyone.

We played azcanize, which had a great flow and never gets played in IG, and DS-GU2.
It was a lotta fun and brings lots of things together.
Carras
Maybe Next Time...
 
Posts: 1407
Joined: Sun Oct 30, 2011 3:22 pm
Location: Sunny So-Cal

Next

Return to #iPug

Who is online

Users browsing this forum: No registered users and 6 guests

cron