by Junkyardboy » Wed Jan 02, 2013 1:59 pm
Everyone complaining about backspawns:
Once upon a time during a prounreal mlig season, ec2 was edited into something I believe called ec3? The backspawns were reduced and everyone spawned high mid/low mid instead of getting those annoying back spawns. What happened to the map flow? every flag that you brought into mid, you would literally have 5 players on the opposing team waiting for the EFC in MID(which would result in a guaranteed flag return). Every offense would spawn in mid, which resulted in retarded pressure on offense, making it impossible to defend the map with only 2 defense properly. It became a cluster fuck of a mess, and it did not flow.
If you get a backspawn and you continually get a back spawn, it's not the map "glitching". It's not luck or random. It's not ec2 playing a mean trick on you to piss you off. It's VERY simple. It's the fact that there are players on the other team occupying the middle area, making it impossible for you to spawn up high/low mid. That's how it works in every single map in ctf. If someone on the opposing team is standing near a spawn point, you will not spawn there, it has nothing to with ec2 being retarded.
In regards to the uneven 1:1.5 spawn ratio, I have seen it go the other way with red having more suicides. You will never get a 1:1 spawn ratio on any given map. I agree that blue does get less back spawns than red when compared in the long run. The advantage you get from getting less back spawns when comparing blue to red is MINIMAL. In both cases, regardless of color, if mid is occupied, no matter if you are blue, red, green or gold, you are not spawning high mid, I repeat, you will not spawn in high mid IF the other team has a player in high mid.
Hopefully that sheds some light.
Map is played competitively. There are sooo many flag returns that happen in not only in mid, but also right on the flag stand, I have no idea what the big commotion is about. I'm surprised no one is complaining about grudge how retarded the map is having a secret room. 95% of the flag runs that end up in high mid = cap.
From my experience, the players who always have an issue with the map are players that a.) don't have a clue what they are doing on offense and get shit stomped by competent back defenders, or even worse, they can't even get past the front defender. b.) players that don't like the tight hallways in low mid, or the tight tunnel to high mid which is sad, because it's what makes the map so exciting in the first place. c.) get owned by whitechoc fallback or d.) After the map is over and they got shit stomped, they follow up by bitching about the spawns as an excuse as to why they lost ec2 when it was really just a b and c.
Siiiick cuuuunt spawn expert,
JYB
Last edited by
Junkyardboy on Wed Jan 02, 2013 3:33 pm, edited 2 times in total.