CTF-PryXon-v7 updated now
- Added a sound to bouncepad
- Raised the floor below bouncepad so the flag doesnt get lost
- Smoothed out the stairs to ramps
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CTF-Revenge
After playing revenge a couple times its still pretty slow i think the main problems are getting defence to defend closer to base and the spawns in the mini room were pretty bad.
soo after some thought and looking at the map and some input from others (iMt,Morpheus,ulo) we had a few ideas but before trying them wanted to get a little input from everyone else.
ok so what we're proposing ..
- Close off the existing entrance to the tube and make that a route/ramp to get high ontop of the tube, extend the tube so it comes out next to the shockrifle instead.
ok this first change should make it 10x harder to defend in mid as people are just going to come behind you, and the extra route to get up high should speed things up getting across mid and ease the congestion in the middle of the map (i hope)
- The second change proposing is abit more "radical" in revenge it was pretty hard getting into base to grab but not too bad to get out when u get the flag so ...
proposing opening up the floor/grate between the boxes and tube and making an entrance solely to get into base maybe add some water in there so u can hear it still (see pics)
new door way here 8)
open the floor up here (move that grate thing across probably) and connect it with the new doorway into low base, probably add some water in the bottom so u can hear people coming through there
- And again alter the spawns, maybe close off the mini room altogether and just make it a route round from shock to pulse ramp ?
thx to ulo/iMt/Morpheus for input
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CTF-Orbital
ok i might receive some abuse for this but w/e..
proposing a few changes on this one :
- Shortening the base and moving the flag forward (img1)
block the back area off or bring it around for flagstand off position ?
- add glass between the pillars in base
- Add an entrance next to the lift in base to go through to the flak lift area
bring the floor around block off the window but connect the doors between (not sure of the styling of the flak lift room) will look at that closer depending on feedback here 8)
also another entrance mirror imaging that one on the other side going to the right high area??
- open up the sniper window .. then either add a lift below or bring the floor up to it mirroring the sides of the map too (see img)
and obviously would need to edit the floor below somehow ?
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those are 2 maps personally i think have a *chance* of working in ig tournaments in future, you dont have to agree with all the changes or any at all, im posting it up to get some feedback on what everyone thinks before we do any changes and waste time editing things 8)
p.s some of you have played CTF-Isobeta already well thats going to be the next map out shortly for testing after editing the bases a little and adding a couple aids in the high mid area .
p.s.s
@ Sauron, any version ive found of Disposable isnt editable, if u can find one that is post up and we'll glady give it a try .. tbh any of the other maps i dont see working in ig unfortunately.. anfractuous if it was 3/4 or 2/3 the size might be fun but would involve remaking the entire map i think.