by TimTim » Sun Mar 31, 2013 7:30 am
The server demos will be very slightly different from what the client saw. And if we were using demos to detect cheats, one of the things we would look at is where the shock beam hit on the enemy hitbox, which might differ depending on ping and/or how in sync the players' positions are on the client with the server. But combine the higher tickrate and netspeeds and the fact that the shock beam will be shifted by the same delta (to match the enemy's current position when everyone else sees the shot fired), it should be fairly true to what the client saw. The shock beams you see in client demos right now are actually the server's beams anyway.