CTF-Lean-Fury

CTF-Lean-Fury

Postby windigo » Mon Dec 16, 2013 7:11 pm

Image

Map might look slightly similar to a completely unplayable piece of dog shit. There's been some additions that'll affect the layout, and some changes that have no bearing on the game play what so ever.

http://www.sendspace.com/file/polr8z
Last edited by windigo on Mon Dec 16, 2013 7:13 pm, edited 1 time in total.
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Re: CTF-Lean-Fury

Postby windigo » Mon Dec 16, 2013 7:13 pm

also, i'd like to try out ctf-altitude one of these days

http://www.sendspace.com/file/jcp44s
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Re: CTF-Lean-Fury

Postby InfamousRaider » Mon Dec 16, 2013 7:20 pm

I know you are being sarcastic (and you sound a little bitter)....but just from that screenshot it looks way better lol
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Re: CTF-Lean-Fury

Postby HuMPtY » Mon Dec 16, 2013 7:21 pm

Actually looks a lot better too running around it :P
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Re: CTF-Lean-Fury

Postby windigo » Mon Dec 16, 2013 7:24 pm

the mechanics are the same

if you made a car that drove well wouldn't you be a little annoyed that people are complaining about the paint job? On a prototype.
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Re: CTF-Lean-Fury

Postby HuMPtY » Mon Dec 16, 2013 7:33 pm

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Re: CTF-Lean-Fury

Postby TimTim » Mon Dec 16, 2013 8:00 pm

Feel free to enter this into the competition, but I can't guarantee it will be eligible! I'll need to compare this with the last BEEF-Monkey and make a judgment call. It depends on how major the edits are and how much they affect its gameplay.
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Re: CTF-Lean-Fury

Postby Bizmonkey » Mon Dec 16, 2013 8:26 pm

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PostThis post was deleted by Sonic|^ on Tue Dec 17, 2013 7:02 am.

Re: CTF-Lean-Fury

Postby InfamousRaider » Tue Dec 17, 2013 7:35 am

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Re: CTF-Lean-Fury

Postby Carras » Tue Dec 17, 2013 12:00 pm

Beefmonkey was your Ford Model-T.
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Re: CTF-Lean-Fury

Postby RickJames » Sat Dec 21, 2013 2:02 am

Pugged this tonight and hated it, honestly. Just grab and wander through mid on this gigantic map, and you might make it to your base without having to make a single kill. It got so dull walking through this labyrinth that I was too bored to concentrate.

I'm all for more offense-oriented maps, but this is making it too easy on the offense imo. It reminds me of playing large pub maps where anyone can get out of the base. And it's not fast-paced or intense like rune and complex.

Sagan, however, felt pretty solid.
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Re: CTF-Lean-Fury

Postby Sonic|^ » Sat Dec 21, 2013 10:47 am

Image.........
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Re: CTF-Lean-Fury

Postby windigo » Mon Mar 10, 2014 10:59 pm

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Image

CTF-Lean-Fury-beta3
http://www.sendspace.com/file/9rhvu3
http://www.sendspace.com/file/9rhvu3

Flag location moved, no more bounce pad in base. Other routes a more viable option I hope. Things should be a little different on defense. See through slimewalls on the sides of the map don't kill instantly which really opens up the side route boosters.
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Re: CTF-Lean-Fury

Postby TimTim » Sun Mar 16, 2014 9:16 am

Just put the updated version on servers. Sorry for the delay, windigo!
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Re: CTF-Lean-Fury

Postby Convict » Fri Mar 21, 2014 5:37 pm

wash me is better
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