played decently well last night.
http://www.globalunreal.com/utstats/?p=match&mid=36815I like the two top points, didn't see much of bottom. armours and health were positioned well at the amp point. I was suspect of the jump pads since they bounce you pretty high, but they worked. slime walls are great. one of the points has a slimewall right behind it which is fun to shoot people in to, and the other point has one that you can snipe people through, but it's hard to see through it.
teams were kind of stacked for blue. we played 2 at amp, 1 at ramps, and 1 low. tbh shots played all over the map causing havoc with amp. a lot of opportunity to run a floater between the two top points. amp boost is fairly easy. finding the point after spawning is peak-level difficulty.