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CTF-IsolationIG (Beta Phase)

PostPosted: Tue Jan 03, 2012 6:06 pm
by PACO
This is one of the maps that me and n0b have been working on for awhile but never got around to finishing. It was originally a weaps map however aside from the flagroom, it looks drastically different. At last, it's ready to be tested out.

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There are a few teamwork oriented boosts in the map for quick escapes and jukes (don't worry, nothing scandi-like). Hopefully we can play this in a few pugs tonight and assess if anything needs to be adjusted. I think that it should run pretty well, both the offense and the defense will have a lot of flexibility for where they are trying to go. If I'm right, communication will make or break a team on this map. At the moment, there are 10 spawns however they might be adjusted depending on how the map runs.

Hopefully everything runs well and no additional edits are required. Me and n0b will then be able to move onto the next map in the queue.

Comments/Feedback are appreciated.

Re: CTF-IsolationIG (Beta Phase)

PostPosted: Tue Jan 03, 2012 6:10 pm
by csnafk
Ok so, map isn't bad and don't have any off the rip complaints because I need to play it in a pug first. Even if it looks like Sprinta and Polar bend over Abase, took turns fucking it and then Abase birthed what we have here: Isolation. I'm not a believer of the 'no communication = fail' thing simply because it's easy to disappear. But yeah, we'll see in pugs.

Re: CTF-IsolationIG (Beta Phase)

PostPosted: Tue Jan 03, 2012 8:49 pm
by PACO

Re: CTF-IsolationIG (Beta Phase)

PostPosted: Tue Jan 03, 2012 10:57 pm
by kud
the layout of the map looks good. if it needs any tweaks, changing the spawns should be enough. hopefully i'll get a chance to play it soon

Re: CTF-IsolationIG (Beta Phase)

PostPosted: Fri Jan 13, 2012 8:57 pm
by rootsoft
The spawns need some changes but overall I like the map.

Re: CTF-IsolationIG (Beta Phase)

PostPosted: Sat Jan 14, 2012 1:26 pm
by Bryan
What rootsoft said. I've only played once and It wasn't that bad at all, It's kinda hard to D but it's a nice solid map.

Re: CTF-IsolationIG (Beta Phase)

PostPosted: Wed Feb 08, 2012 10:32 pm
by PACO
Fluffing my feathers but I enjoy the map. Going to pick it in some pugs this week.

Re: CTF-IsolationIG (Beta Phase)

PostPosted: Tue Sep 09, 2014 12:13 am
by RickJames
What was the verdict on this map? Found this thread and was curious