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justice

PostPosted: Fri Nov 08, 2013 2:28 am
by kud
Image

I FUCKING KNEW IT

Re: justice

PostPosted: Fri Nov 08, 2013 3:38 am
by TimTim
What is this screenshot for? Do I need to explain something?

Re: justice

PostPosted: Fri Nov 08, 2013 4:47 am
by kud
the screenshot is for the lols. sometimes i get shots that I think should've connected. this screenshot is like catching a mosquito. makes sense why I'd think I hit

Re: justice

PostPosted: Fri Nov 08, 2013 6:47 am
by TimTim
I'll provide a quick explanation for anyone who thinks the shot should have connected.

1) The screenshots are obviously from demo playback, so the shock beam that you see is the server's shock beam. This means kud's shock beam that he originally saw during live gameplay came out earlier, which is the beam the hit registration is based on. Of course this also means that at the time of the shot, edge wasn't as close to the crosshair as depicted in the first screenshot.

2) Edge was in the middle of a forward dodge. This causes the player model to appear to be outside of the hitbox since the hitbox is only a simple collision cylinder (taller than it is wide) that is unable to rotate with the player model. (Thanks Epic.) I've considered a few different solutions for this issue but there are bigger fish to fry at the moment.

Rough estimate of the hitbox:
Image

3) All that matters with regards to hit registration is the explosion. In this instance you see it on the wall behind edge. The shock beam is just a delayed effect and has no bearing on anything, which is why it will sometimes appear to pass through player models when your explosion lands behind them.

Re: justice

PostPosted: Fri Nov 08, 2013 10:45 am
by Bizmonkey
Probably the only shot you missed that map. Dick.

Re: justice

PostPosted: Fri Nov 08, 2013 11:54 am
by kud
i like to think it went between his legs

Re: justice

PostPosted: Fri Nov 08, 2013 6:14 pm
by heavy
i knew it, i always feel like shooting trough people!

Re: justice

PostPosted: Fri Nov 08, 2013 7:38 pm
by ph34r

Re: Forbid or not forbid?

PostPosted: Sat Nov 09, 2013 2:58 am
by n0b
I'll just leave this here..
Image

If you want a 'more accurate' hitbox, the hitbox would have to be more detailed than a collision cylinder. Which would probably mean having to remake all models, textures, and animations, while attaching a hitbox to every bone in the model. As well as somehow getting the engine to interpret it correctly. Otherwise you'll end up shooting through players (it already happens during most, if not all frames) if you don't lower the drawscale with the hitbox. And regardless of whether you change the drawscale, the player might be able to access areas that were previously inaccessible due to being smaller.

Re: Forbid or not forbid?

PostPosted: Sat Nov 09, 2013 5:18 am
by mintek
Tim already did hit box attempt in weapons, he can definitively cut some of it, because he did before. The dodge animation foward exemple is meaningless, you want to consider the cylinder on a standing target first off, all the upper shoulders area are thin air and hit able. Considering he could do it before, im pretty sure tim is likely to be able to do it again for testing for an upcoming future season.

Re: justice

PostPosted: Sat Nov 09, 2013 5:58 am
by TimTim

Re: Forbid or not forbid?

PostPosted: Sat Nov 09, 2013 6:19 am
by n0b
AFAIK, Tim only changed the headshot hitbox, which I believe extends a little higher than the normal collision cylinder.

Hitbox:
Image

Hitbox -1:
Image

Hitbox -2:
Image

Hitbox -3:
Image

Re: justice

PostPosted: Sat Nov 09, 2013 7:07 am
by TimTim
I moved the latest few hitbox posts from the iCTF thread to this one.

Re: justice

PostPosted: Sat Nov 09, 2013 4:50 pm
by Hinata
at least, this is better than quake, LOL.

Image

Re: Forbid or not forbid?

PostPosted: Sat Nov 09, 2013 7:09 pm
by PACO

Re: justice

PostPosted: Sat Nov 09, 2013 8:42 pm
by mintek
Some people said newnet was impossible before timtim started working on it, i dont think because something is technically hard that it should be ruled out. Timtim already confirmed in this thread that its something hes already interested in checking out, not sure what else there is to talk about? Timtim is the only one that can really judge if its worthwhile or not.

Re: Forbid or not forbid?

PostPosted: Sun Nov 10, 2013 11:14 am
by InfamousRaider