LMS 3v3v3v3: Survival of the Ficklest (January 6th, 2013)

Next Tournament: To be Announced

LMS 3v3v3v3: Survival of the Ficklest (January 6th, 2013)

Postby PACO » Fri Dec 21, 2012 5:35 pm

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Greetings Ladies and not so Gentlemen!

I am pleased to announce the first of many 2013 GlobalUnreal Tournament..

After taking into consideration the comments in the thread, the team has reconsidered the January lineup. 1v1 IG wasn't exciting enough so we decided to up the ante to LMS. Yes, you read it correctly.. Last Man Standing but not just LMS. Team LMS.. but not just Team LMS.. MULTI TEAM LMS! (MTLMS)

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Background Information:

With war, politics and deception scourging the GlobalUnreal terrain, the houses that make up the land are solely trying to survive. The smallfolk, knights and lords are all in the same boat with a staggering amount of arrows pointed at their collective heads. With the castles burned, the walls crumbling and the wells poisoned, the sole objective is to ride out the storm and stay ALIVE. Standing in between you and safety are the self-serving rival houses who are also focused on self-preservation. A hero can win a battle but a coward can live to see the end of a war. What will you be on Sunday January 6th, 2013?

Entry Information:


We will be hoping for 32 (96+ people) teams to enter, however the sooner you signup, the higher the likelihood that you will secure a spot in the tournament. There will be no salary, draft or restrictions. You pick a team (of friends or mercenaries), and you enter. Lots of talk about clans etc. but instead of calling these teams or clans, for this tournament we are going to go ye Olde Medieval and be representing Houses and rocking Sigils.There will be a thread made for people looking for a team and you can form teams that way.

Max # of players per team: 4
Min # of players per team: 3

The first 10-16 team entries guarantee themselves a sigil created by Chica. Example of House SMASH:

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The tournament is slated to start at 3:30pm EST on Sunday January 6th, 2013. Tardy teams risk losing their spot. Entrants should set aside 3-4 hours if they plan on being the Last (wo)Men Standing (looking at you Ricky boy ;) ).

Game Settings:

*4 teams, 3 players per team.
*Each player will spawn with 10 lives totaling 30 for the team.
*There will be a 15 minute timelimit on each map.
*Friendly fire is ON! Do not shoot your teammates. ;)
*If you reconnect, you must suicide to whatever your score was before or your team will be forfeited.



ArcaneTemple
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Tempest
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Liandri
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Deck16][
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Healpod
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Phobos
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Gothic
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KGalleon
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Seraphim

Thursday

Halls_of_Redemption

Pahgio


Map Selection

There are twelve maps on the maplist and four teams per match. mrgrins will randomly pick two maps from his hat for each heat. In the finals he will pick five.

Color Selection
The team with the highest amount of kills from the previous round will decide all of the team colors in their heat. Colors will be randomized in the first round.


Rounds

If there are 32 teams, there will be four rounds of iTLMS played (32-16-8-4). The top two teams from each group will qualify for the next round. How are teams and performances measured?

Point Distribution

1st: 4pts
2nd: 2pts
3rd: 1pt
4th: 0pts

A map win all but guarantees qualification for the next round unless a team drops a total goose egg on the other map. If teams are tied ingame or in the standings, the tiebreakers will be as follows: Most kills, Efficiency, Player high kills on a team. If it's still tied for standings, a 5 minute, 2 life per player map will commence to settle which team advances.

Finals Map Selection:

mrgrins will crumple small pieces of paper with the maplist mapnames and place them into a hat. He will then select the maps and the order that they will be played in via livestream. http://www.twitch.tv/globalunrealtv

The first team to two map wins, wins the tournament (maximum of 5 maps played in the finals).

*NO ONE KNOWS WHAT KIND OF HAT IT WILL BE.. TOURNAMENT MYSTERY THAT NOT EVEN A HARDLY BOY COULD SOLVE*

Initial Groupings and Bracket Path

All randomized. If you have a problem with that, you can let me know about it and I'll ignore you.

Demos/Server Crashing/Cheating/Glitching/Aliasing etc.


Reference the rules of the most recent for information on these topics.

TeamLMS Kill Display

In the current version of TeamLMS that we use, kills are not displayed and this could be problematic for several reasons. In the event that a game does not go to stats, there could be problems determining tiebreakers. Additionally, it will give mrgrins less to talk about (not that he should have any problems with that), but a kill display would give more insight into a match.

I don't know how difficult it would be to code, however it would be very useful for this tournament and future iCTF tiebreaker matches. If anyone can contribute on this front, please let me know.

Overall thoughts and remarks on the tournament..

This tournament is setup to be a fun and competitive tournament to get us through the two month iCTF offseason. It's not an elitist tournament and players of all skill levels are encouraged to join with teams or as free agents. You don't need to shoot 50acc to stay alive ;) , just need a nice pair of running shoes. There will be lamers and llammas but that's part of the beauty of LMS. Embrace it and hone your LMS skills. The goal is to get 96+ players through the gate (32 teams). Signup early to ensure a spot in the tournament and SPREAD THE WORD so that we have more than enough participants.

The tournament will have a website page like KOTR (http://www.globalunreal.com/KOTR/), however team entries will be done on the forums. A player must be signed up on http://www.globalunreal.com to be eligible to play in this tournament. This tournament will be a Texas-Sized appetizer for the upcoming KOTR and Global.iCTF season.



http://www.globalunreal.com/SOTF_I/
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Re: Tournament: Survival of the Ficklest (January 6th, 2013)

Postby whitechocakagod » Fri Dec 21, 2012 6:40 pm

I will win.
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Re: Tournament: Survival of the Ficklest (January 6th, 2013)

Postby Chica » Fri Dec 21, 2012 6:47 pm

we*
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Re: Tournament: Survival of the Ficklest (January 6th, 2013)

Postby Cy » Fri Dec 21, 2012 6:56 pm

there is already a mutator developed a long time ago that displays kills in LMS.. i believe it's titled killcountLMS lol

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Re: Tournament: Survival of the Ficklest (January 6th, 2013)

Postby Hinata » Fri Dec 21, 2012 8:15 pm

Too bad! I would have liked playing 1v1 x)
Rule 30: Players won't be judged equally for breaking the same rule.
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Re: Tournament: Survival of the Ficklest (January 6th, 2013)

Postby enochian » Fri Dec 21, 2012 11:19 pm

Very simple Actor and simple to extend to TeamLMS. I just wish i had the time ;X
Maybe i'll do it after the news year, but no guarantees. If someone else has the time, go for it! =P

EDIT: Actually hold on a second.. i might have it ready by tomorrow =)

EDIT 2: Ready for release.
Last edited by enochian on Sat Dec 22, 2012 4:30 pm, edited 3 times in total.
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Re: Tournament: Survival of the Ficklest (January 6th, 2013)

Postby faithless » Sat Dec 22, 2012 12:34 am

remove Friendly Fire :?
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Re: Tournament: Survival of the Ficklest (January 6th, 2013)

Postby blade » Sat Dec 22, 2012 1:15 am

Ohh! I wonder what sort of hat is mrgrins going to use? Will it be a

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OR

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OR

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?

Oh Mrgrins, tell me more!
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Re: Tournament: Survival of the Ficklest (January 6th, 2013)

Postby RickJames » Sat Dec 22, 2012 2:08 am

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Re: Tournament: Survival of the Ficklest (January 6th, 2013)

Postby ph34r » Sat Dec 22, 2012 4:23 am

I am also interested in seeing what kind of hat mrgrins uses.
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Re: Tournament: Survival of the Ficklest (January 6th, 2013)

Postby HuMPtY » Sat Dec 22, 2012 5:48 am

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Re: Tournament: Survival of the Ficklest (January 6th, 2013)

Postby csnafk » Sat Dec 22, 2012 8:40 am

This is freaking brilliant and I'm in. I don't like friendly fire either, I'm color blind as fuck dog ;O
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Re: Tournament: Survival of the Ficklest (January 6th, 2013)

Postby Chica » Sat Dec 22, 2012 8:59 am

PACO, maybe add the link to the ?
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Re: Tournament: Survival of the Ficklest (January 6th, 2013)

Postby noobX » Sat Dec 22, 2012 12:37 pm

i think 2v2v2v2 itdm (or even 3?) would have been a better choice than this
lms is boring :)
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Re: Tournament: Survival of the Ficklest (January 6th, 2013)

Postby Lineage » Sat Dec 22, 2012 1:10 pm

Shenanigans.
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Re: Tournament: Survival of the Ficklest (January 6th, 2013)

Postby HuMPtY » Sat Dec 22, 2012 1:23 pm

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Re: Tournament: Survival of the Ficklest (January 6th, 2013)

Postby PACO » Sat Dec 22, 2012 2:57 pm

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Re: Tournament: Survival of the Ficklest (January 6th, 2013)

Postby kud » Sat Dec 22, 2012 3:32 pm

serious lack of classic lms maps. pahgio, bloodyblocks, thursday, rustyinc, etc.

edit: grinder, rose, barricade, affinity, aggressiveTendencies, ariza-][, marica, medievalMadness
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Re: Tournament: Survival of the Ficklest (January 6th, 2013)

Postby unrealshots » Sat Dec 22, 2012 6:55 pm

BLOODYBLOCKS YES!!!!!!!!!!!!!
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Re: Tournament: Survival of the Ficklest (January 6th, 2013)

Postby ph34r » Sat Dec 22, 2012 8:45 pm

bloodyblocks and thursday are musts
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Re: Tournament: Survival of the Ficklest (January 6th, 2013)

Postby Sauron » Sat Dec 22, 2012 10:40 pm

Agreed need some more maps. You can add a few more maps, just be creative about the picking process. Also, take off friendly fire. That has no place in LMS.
KOTH (King of the Hill) = Last Man Standing
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Re: Tournament: Survival of the Ficklest (January 6th, 2013)

Postby noobX » Sun Dec 23, 2012 10:41 am

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Re: Tournament: Survival of the Ficklest (January 6th, 2013)

Postby HuMPtY » Sun Dec 23, 2012 1:01 pm

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Re: Tournament: Survival of the Ficklest (January 6th, 2013)

Postby kud » Sun Dec 23, 2012 4:43 pm

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Re: Tournament: Survival of the Ficklest (January 6th, 2013)

Postby HuMPtY » Sun Dec 23, 2012 4:45 pm

arcanetemple?? phobos?? healpod?? tempest??
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