For instance in stalwart u sit at garage and do monsters without even walking, i dont think theres a place like this on curse - nowhere near as confortable. Curse you are always dying in the back and spawning on the other side of the map, forcing you to search for the action. Stalwart you just spawnkill at the corridor because u know most ppl will spawn there. Theres no such thing in curse spawnwise, theres only a few good positions that allow you to frag more players. But hey, thats the same in all the maps, whether its curse or maleovolence or deck or any map. I dont see how and why such positions are not qualified as strategy or map knowledge. Having a map totally disconnected from itself in terms of spawns or rooms will remove any strategy possible and will make more room to randomness and luck. There will be no good positions to fight for, the fortunate player who had most encounters with enemies will have better odds at winning it (given they all frag similiarly).
Also, i personally think Seraphim is a bad map, because it has 3 floors and so it adds too much "randomness" to the game. Like rickjames said and very well, this is not about individual battles, its about everyone fighting eachother. A map that provides a series of individual encounters, even under the umbrella of pattern recognition becomes random on its own, specially in instagib. Pahgio on the other hand doesnt seem as bad in that regard, looks better leveled to me than Seraphim at least.
Anyways i dont care about maps, but if spawnkilling and chaos are the problem in idm/itdm then i think u guys are playing the wrong mod xD
![Rolling Eyes :roll:](./images/smilies/icon_rolleyes.gif)
just my opinion