Scumbag Michael 'Carmac' Blicharz

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Re: Scumbag Michael 'Carmac' Blicharz

Postby ph34r » Thu Mar 06, 2014 6:14 pm

(122202:123602:1216) (HU) ya pixie (122202:123602:1218) (HU) i love that (122202:123602:1222) (HU) mmmmmmmm (122202:123602:1226) (HU) MMMMMMMMMMmmm Image
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Re: Scumbag Michael 'Carmac' Blicharz

Postby DREW-TANg » Thu Mar 06, 2014 6:25 pm

lol


carmac gets a pass, he's covered so much shit
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Re: Scumbag Michael 'Carmac' Blicharz

Postby Chadwixx » Thu Mar 06, 2014 7:40 pm

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Re: Scumbag Michael 'Carmac' Blicharz

Postby vitz^ » Thu Mar 06, 2014 7:58 pm

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Re: Scumbag Michael 'Carmac' Blicharz

Postby Sonic|^ » Thu Mar 06, 2014 8:09 pm

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Re: Scumbag Michael 'Carmac' Blicharz

Postby Chadwixx » Thu Mar 06, 2014 8:15 pm

Dev matches say there is more than just top activity.

I could imagine being at the top would get boring but thanks to newnet the competition pool is much deeper than the horrid servers ppl used on cb. I give phear a hard time but a 120ms ping is the only reason his team wouldnt beat the teams on top of cb. Look at hertz, no way in hell could he compete at that lvl from south america on old zp with a 25tickrate.

The ladder is a marathon, leagues are sprints. Cb did a great job of balancing with the seasonal leagues, something gu needs to implement.

Put up a ladder and you will see my name at the top. Page 2, but nevertheless :)
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Re: Scumbag Michael 'Carmac' Blicharz

Postby Sauron » Thu Mar 06, 2014 8:51 pm

The only way ladders would work nowadays is with a tiered player ranking system to dictate lineups and/or teams. Teams would be able to field a maximum of say, 2 tier 1 players in any given match. 2 tier 2 players, and as many tier 3 and 4 players as they want. The tiers would be dynamically allocated based on skill level. You could drop down a tier or move up a tier based on [enter some formula here]. Victories and defeats could be weighted based on positional team ranking as well as tier level of the opponent, etc.

A ladder system such as that would be half decent - it would encourage more teams, distribute the talent, etc.
A normal ladder system like we are all used to would be garbage, like CB came to be as vitz described.
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Re: Scumbag Michael 'Carmac' Blicharz

Postby Chadwixx » Thu Mar 06, 2014 9:11 pm

You guys seem to not realize we have plenty of top players now, they arent going to ride the bench in syngery to just be #1 on ladder that pays beans.

There has never been a newnet ladder, newnet is vital for global play, please stop with the cb and pg references.

Anguis, ladders are what they are, no handicaps or other restrictions that prevent you from playing with the people you want to. Ctf is a team game, lets take off the trainingwheels already and see who is best.
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Re: Scumbag Michael 'Carmac' Blicharz

Postby Sauron » Thu Mar 06, 2014 9:16 pm

Sorry but there are not enough players for that. Would have maybe 5 good teams, rest crap.
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Re: Scumbag Michael 'Carmac' Blicharz

Postby Chadwixx » Thu Mar 06, 2014 9:53 pm

Leagues take away the rematch factor, losing helps you understand the other teams strength and your teams weakness's. Like a raid boss in an mmo, you need a few pulls. Try beating jamen on noon raid with their 4d 1o, took preparation we couldnt of learned the first time.

5 top teams is a great start, though a low projection, id think the top players today would rather be leaders than followers. While the teams maybe crap now, they wont be in the future after real match play experience. Ive seen many people come up over the years because they have something to play for, whether it be winning their first match, breaking into the top5 or taking #1.

An interesting twist would be to lock rosters of teams who take number 1.
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Re: Scumbag Michael 'Carmac' Blicharz

Postby HuMPtY » Fri Mar 07, 2014 10:15 am

Ladders worked when there was 1000s of people, There is no longer 1000s of people, Very few games use ladders.. not enough people..turns stale .. ideally a clanned tournament would be perfect but there probably isnt enough competition for the top guys.. the mid/low guys would complain about being in the wrong division.. bottom line is there just isnt enough people playing UT anymore for these things to be viable.
A draft league has its faults but atleast it spreads the talent and almost any team can win ..
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Re: Scumbag Michael 'Carmac' Blicharz

Postby m3ss » Fri Mar 07, 2014 11:14 am

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Re: Scumbag Michael 'Carmac' Blicharz

Postby Sonic|^ » Fri Mar 07, 2014 12:37 pm

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Re: Scumbag Michael 'Carmac' Blicharz

Postby Chadwixx » Fri Mar 07, 2014 12:53 pm

Thanks for the replys, didnt know the game was in such a bad state. Sad to see the tournament has finally ended, not many games had the longevity of ut. Best of luck to all
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Re: Scumbag Michael 'Carmac' Blicharz

Postby Lineage » Fri Mar 07, 2014 1:17 pm

It simply doesn't have the numbers to sustain a quality ladder.

Quality leagues on the other hand... :roll:
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Re: Scumbag Michael 'Carmac' Blicharz

Postby detox » Fri Mar 07, 2014 7:36 pm

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Re: Scumbag Michael 'Carmac' Blicharz

Postby vitz^ » Mon Mar 10, 2014 7:13 pm

GU is being talked about in all corners of the world!!!!

source:

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Re: Scumbag Michael 'Carmac' Blicharz

Postby RickJames » Mon Mar 10, 2014 9:31 pm

A lot of esreality is like proU was, and how a section of GU still is. A bunch of heavy breathing neckbeards circlejerking about how superior they are to other players/mods/games while the game dies.
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Re: Scumbag Michael 'Carmac' Blicharz

Postby KillEmAll » Tue Mar 11, 2014 9:42 am

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Re: Scumbag Michael 'Carmac' Blicharz

Postby Junkyardboy » Tue Mar 11, 2014 11:25 am

If you want to revive the ladder scene, start off by bringing out the 1v1 ladder. There's a handful of players that would love to compete for the top 5 spot or even in the top 10. Recognizing players hitting 10 game winning streaks will definately add more hype and place a bigger incentive for another player to join and try and beat the "undefeated" 1v1 player. I think we have enough active players to field at least 40 decent players in a 1v1 ladder and I feel it would be a great success.


You may not have a chance at the #1 spot, but you can at least climb your ranks and improve your skill as time goes on...and one day you may even knock out someone's 34 game winning streak(happened on provinggrounds, AGA D snuck out a lucky win vs vagrantsniper and beat his 34game winning streak. The main reason I joined the ladder and got competitive into UT was because of the ladder system

See how the 1v1 ladder players out...if it flops, then there is no chance for a 5v5 ladder to even happen. If it works out, consider opening up a 2v2 itdm and ictf ladder. And from there, go into 3v3 and see how it works out.

We may just cap out with 3on3, but damn, 3v3 ctf or even itdm is hella fun(some may say even more fun than 5v5).

You might get some players who are not as good joining these team ladders, but the whole point is to be able to play with your friends and practice teamwork and boosts. I wouldn't even care if i joined a 3v3 ladder and it wasn't stacked as long as I had a couple of good people to join me on teamspeak.

not everyone plays just to win, some people play for the fun and the challenge and to be able to simply just play with their friends...that's also where you can see upsets happen and new stars rise, with a ladder in place.

i'm a big fan of the ladder system, and i know it would be an uphill battle to get it going, but it would add so much more excitement and hype and bragging rights on top of what we already have.

I think chadwix hit the nail on the head when he compared leagues to ladders as sprints to marathons. Using hockey as an example, leagues are like the olympics where ladder system would be like the NHL. Both are good in their own ways
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Re: Scumbag Michael 'Carmac' Blicharz

Postby Sunny » Tue Mar 11, 2014 2:35 pm

gotta wait for a website to host the ladder. 1v1 ig is boring lol needs to be sniper or weapons. weapons newnet isnt complete yet so maybe 1v1 sniper ladder? i'll support it when we can actually host it
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