Yes. I want automatic movement. Maybe allow a system like Cerebro that Professor X wears so I can put my direct thoughts into it. I would be unstoppable as my brain waves would have almost 0 latency time so I can dodge shots and have virtually seamless movement. I can sit back relaxing with one eye closed while rocking kids in UT. Now that, broskis, is a dream come true.
There you have it, kud - an abstract concept of what UT is missing.
Just a tip for fellow UT'ers. In my years of playing UT, one of the things I learned is that the less you dodge, the easier it is to aim. Dodging makes it tougher to aim or at least to keep a consistent aim. Try not to over-dodge like I used to for years. Same goes with too much movement - if you're moving all over the place, aiming becomes tougher as you have to take into account and compensate for constantly changing angles. If you're running the flag though, obv this wouldn't matter as you continuously want to move to be a tougher target.
I'm not a fan of wall-dodging - trying to think of benefits.. Sure it might make your movement bit unpredictable, but if you have small hallways like on Scandi or brokenlimits, wall-dodging all of a sudden becomes a potential issue (unless if you can disable it on certain maps)
Also, the dodge-jump that UT2k4 had WAS HORRIBLE! Zero benefit for that except for the extra grunt. With the female voices, the extra grunt sounded hawt but other than that, dodge-jump was pointless. It just made you an easy target with no true benefit that I can see.
Sliding with crouch at the end of a dodge would be annoying as hell to play against lol. Sorry, that has no room in UT - maybe Gears of War or something?