GlobalUnreal (a.k.a., NewNet)

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Re: UTProMod (a.k.a., NewNet)

Postby FALLACY » Thu Sep 06, 2012 3:50 pm

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Re: UTProMod (a.k.a., NewNet)

Postby Lineage » Thu Sep 06, 2012 4:51 pm

not sure if trolling or serious :|

not saying anyone cheats, just asking if it's even possible..some do seem to get amazing spawns the majority of the time
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Re: UTProMod (a.k.a., NewNet)

Postby kylewins » Thu Sep 06, 2012 7:54 pm

servers have been really poor since newnet was put on them, kinda hard to judge if i like it or not
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Re: UTProMod (a.k.a., NewNet)

Postby PACO » Thu Sep 06, 2012 8:33 pm

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Re: UTProMod (a.k.a., NewNet)

Postby Lineage » Fri Sep 07, 2012 1:24 am

i've been pinging better to newnet servers
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Re: UTProMod (a.k.a., NewNet)

Postby vitz^ » Fri Sep 07, 2012 9:37 am

ping is fine (thx 100TR) except when ip2 acts up and i get 170 f6 ... ( http://www.globalunreal.com/utstats/?p= ... 1&pid=4407 )

the real problem is the packetloss (in both servers). PL is an obstacle that newnet cant "fix".

ps: fuck this changing spawns bullshit, you guys are trying to change too much. Its a game, you cant control all variables. »_»


el regardos.
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Re: UTProMod (a.k.a., NewNet)

Postby Dewsick » Fri Sep 07, 2012 10:46 am

I like newnet a lot more since more updates are being fixed regarding zp bugs (I get like 1 per game now), but I'm having the feeling that it's very random when I try to kill someone. In ZP I had to adjust and shoot a little ahead of the target, now it feels like i have to do it even more? I miss a lot more in newnet than I do in ZP, whether it's me in a bad phase or mind playing tricks on me I ain't sure, but there's a couple people who also agree with me.
Also I've noticed a bug where if you dodge and instantly scroll jump, you'll get that bug where you can't dodge so you need to jump to fix it, and I have noticed slight warp (I have f6 open all the time so not on my end) when sometimes moving.
Apart from that things looking up.
(23:04:46) holder › y shut up (23:04:47) holder › little bitch (23:05:00) vitrae › SRY (23:05:00) vitrae › BRO (23:05:04) vitrae › went to the kitchen (23:05:05) vitrae › get some (23:05:08) vitrae › glass of milk
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Re: UTProMod (a.k.a., NewNet)

Postby Sauron » Fri Sep 07, 2012 12:11 pm

If you are getting PL, see if anyone else is. If they aren't, it is your problem. If they are, the server is having issues. Not sure if the PL issues on ip1 are fixed yet or not.
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Re: UTProMod (a.k.a., NewNet)

Postby Carras » Mon Sep 10, 2012 10:05 am

ok - back to my crashing issue.

I switched to D3D on old install and have yet to crash (even tho i played so bad i wanted to throw my pc out the window).

So maybe my computer + newnet + updated opengl drivers = issue?
I'm still throwing newnet in the equation because i've never had a problem crashing/freezing like this before.

I'm going to try different versions of opengl drivers now, because i'm playing like dogshit in d3d
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Re: UTProMod (a.k.a., NewNet)

Postby TimTim » Mon Sep 10, 2012 11:43 am

There is no possible link between a mod for UT (newnet, at least) and video drivers.
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Re: UTProMod (a.k.a., NewNet)

Postby Carras » Mon Sep 10, 2012 12:11 pm

so then i guess opengl drivers just shit the bed on me at the same time newnet got updated.

looking forward to using opengl again...
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Re: UTProMod (a.k.a., NewNet)

Postby InfamousRaider » Mon Sep 10, 2012 12:24 pm

Are you demoing? I only crash when I stand still or minimize.
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Re: UTProMod (a.k.a., NewNet)

Postby Sauron » Mon Sep 10, 2012 12:37 pm

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Re: UTProMod (a.k.a., NewNet)

Postby Carras » Mon Sep 10, 2012 1:10 pm

i stopped auto demo first thing.

i have yet to crash on any non-newnet servers. (another reason why i know it has to have something to do with newnet)

Everytime i check my unrealtournmanet.log file after a crash it's always 1000's (maybe more, impossible to count) of script errors; 5-6 different types. TimTim says there's no way possible for this to make me crash... but i just find it hard to believe since the last line of my log is always cut off - telling me this is what caused me to crash.

Back to the newest find, when I ran a fresh install of UT, i did install the updated OpenGL drivers (because default is unplayably dark) and crashed (a lot: 1-3 times a map, exact same script errors in log). So now that i've switched back to D3D (mouselag issue fixed) and I'm not crashing, there's a logical connection.

So far switching to D3D has been the only thing to not make me crash, so it's gotta have something to do with it
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Re: UTProMod (a.k.a., NewNet)

Postby Morpheus » Mon Sep 10, 2012 1:55 pm

if you begin demo and stop while gaming for more than 2 secs u will crash. So easy dont start demo until game starts and dont stand still..this is bad tho to hide and stuff :|
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Re: UTProMod (a.k.a., NewNet)

Postby TimTim » Mon Sep 10, 2012 5:29 pm

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Re: UTProMod (a.k.a., NewNet)

Postby Sauron » Tue Sep 11, 2012 12:07 am

Try some of the older versions of OpenGL (3.2, 3.4, etc) with default OpenGL settings and see if they run ok. Don't run your wallhacks or radar.
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Re: UTProMod (a.k.a., NewNet)

Postby Carras » Tue Sep 11, 2012 11:48 am

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Re: UTProMod (a.k.a., NewNet)

Postby |uK|Shiva » Tue Sep 11, 2012 12:07 pm

Could it just be your gfx dying?
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Re: UTProMod (a.k.a., NewNet)

Postby RickJames » Tue Sep 11, 2012 1:35 pm

My ut also crashed mid-map in the last newnet ig pug I played. I use opengl 3.5. I didn't think much of it at the time, but now I'm wondering if it was the same issue carras has.
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Re: UTProMod (a.k.a., NewNet)

Postby Carras » Tue Sep 11, 2012 2:04 pm

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Re: UTProMod (a.k.a., NewNet)

Postby RickJames » Wed Sep 12, 2012 4:48 pm

I honestly don't remember what happened when it crashed or if there was an error msg, sorry Carras
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Re: UTProMod (a.k.a., NewNet)

Postby TimTim » Sun Sep 23, 2012 10:53 pm

Changelog/todo list updated! The mod is now in beta.

8-)
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Re: UTProMod (a.k.a., NewNet)

Postby mrgrins » Mon Sep 24, 2012 9:22 am

congratz on reaching beta TIMTIM!!!!!

Carras, d3d10 is bad for ut, unless your streaming or on a laptop. d3d9 runs much better, i can send u my ini and d3d9 render if u want.
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Re: UTProMod (a.k.a., NewNet)

Postby Carras » Mon Sep 24, 2012 9:50 am

i tried d3d9 last night and it froze on me.... back to d3d10 i went.

I'll gladly try your files sir!
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