I agree with uenz that it's a pretty big change if his experience on stal is accurate. what servers have the updated spawn algo? I had to dl a diff version of newnet when switching from 1 pug server to the other, so I don't think they're all the same version
just played a Duku pug. I was low right D and literally NEVER spawned eiterh low mid or right low in our base when I got shot by a guy in our low right. And PACO agrees with me on the spawns on stalwart after playing a pug too.
Last edited by uenz on Tue Oct 22, 2013 9:31 pm, edited 1 time in total.
unless its eternalcave2/rainbase/coret i dont think spawns should be changed. If spawns are bad on some maps should just change the map itself instead of everything
Hold off on any spawn algorithm changes (ones that could be permanent) until after this season. Changing things like that right before the start to a season is a bad idea. I'm all for some testing after the season though, it could greatly improve the game play - much testing is required though.
The fact that we've had a thread out there for a month and only now, 4 days before matches, we are trying this is horribly embarrassing. Should have put it on a month ago to test.... sigh. Tim boasting about how easy it is and we get to see it 4 days before matches. Right on time for haters to qq...
That's the whole thing: it's NOT the same way we've been playing for 14 years. It's different somehow... Others have gone on and on about the spawn vicinity/frequency enough already.
2-3 days should pump out plenty of data on pugs. There were ~45 iCTF maps played yesterday. 100+ maps should be enough data, especially with such a meager maplist.
v0.7x: - Put the spawn algorithm back to normal - Fixed the weapon disappearing after feigning death (or at least one cause of it; there could possibly be other causes); it was happening after the map had started and you had not yet fired your weapon after dying and before feigning; if it still happens for some other reason, switching to the shock rifle should pull it out - Fixed a couple of issues with ComboGib: infinite ammo and shock ball damage - Hopefully fixed the grappling hook's issues with newnet's movement
ah TimTim I rarely get a bug on w00t - I basically have to die twice before the jumppads start working again for me. They just keep resetting me onto the ground otherwise.
Grabbed a few weapons, then got rocket, and whenever I switch to another weapon and then feign death again, Rocket was always switched to whenever I got up after feign death :S
Just played on a server with 0.7x, bloody excellent. Maybe just a small bit of sound delay but otherwise very nice indeed. Any chance of a public beta soon