Page 3 of 27

Re: UTProMod (a.k.a., NewNet)

PostPosted: Thu Sep 06, 2012 3:50 pm
by FALLACY

Re: UTProMod (a.k.a., NewNet)

PostPosted: Thu Sep 06, 2012 4:51 pm
by Lineage
not sure if trolling or serious :|

not saying anyone cheats, just asking if it's even possible..some do seem to get amazing spawns the majority of the time

Re: UTProMod (a.k.a., NewNet)

PostPosted: Thu Sep 06, 2012 7:54 pm
by kylewins
servers have been really poor since newnet was put on them, kinda hard to judge if i like it or not

Re: UTProMod (a.k.a., NewNet)

PostPosted: Thu Sep 06, 2012 8:33 pm
by PACO

Re: UTProMod (a.k.a., NewNet)

PostPosted: Fri Sep 07, 2012 1:24 am
by Lineage
i've been pinging better to newnet servers

Re: UTProMod (a.k.a., NewNet)

PostPosted: Fri Sep 07, 2012 9:37 am
by vitz^
ping is fine (thx 100TR) except when ip2 acts up and i get 170 f6 ... ( http://www.globalunreal.com/utstats/?p= ... 1&pid=4407 )

the real problem is the packetloss (in both servers). PL is an obstacle that newnet cant "fix".

ps: fuck this changing spawns bullshit, you guys are trying to change too much. Its a game, you cant control all variables. »_»


el regardos.

Re: UTProMod (a.k.a., NewNet)

PostPosted: Fri Sep 07, 2012 10:46 am
by Dewsick
I like newnet a lot more since more updates are being fixed regarding zp bugs (I get like 1 per game now), but I'm having the feeling that it's very random when I try to kill someone. In ZP I had to adjust and shoot a little ahead of the target, now it feels like i have to do it even more? I miss a lot more in newnet than I do in ZP, whether it's me in a bad phase or mind playing tricks on me I ain't sure, but there's a couple people who also agree with me.
Also I've noticed a bug where if you dodge and instantly scroll jump, you'll get that bug where you can't dodge so you need to jump to fix it, and I have noticed slight warp (I have f6 open all the time so not on my end) when sometimes moving.
Apart from that things looking up.

Re: UTProMod (a.k.a., NewNet)

PostPosted: Fri Sep 07, 2012 12:11 pm
by Sauron
If you are getting PL, see if anyone else is. If they aren't, it is your problem. If they are, the server is having issues. Not sure if the PL issues on ip1 are fixed yet or not.

Re: UTProMod (a.k.a., NewNet)

PostPosted: Mon Sep 10, 2012 10:05 am
by Carras
ok - back to my crashing issue.

I switched to D3D on old install and have yet to crash (even tho i played so bad i wanted to throw my pc out the window).

So maybe my computer + newnet + updated opengl drivers = issue?
I'm still throwing newnet in the equation because i've never had a problem crashing/freezing like this before.

I'm going to try different versions of opengl drivers now, because i'm playing like dogshit in d3d

Re: UTProMod (a.k.a., NewNet)

PostPosted: Mon Sep 10, 2012 11:43 am
by TimTim
There is no possible link between a mod for UT (newnet, at least) and video drivers.

Re: UTProMod (a.k.a., NewNet)

PostPosted: Mon Sep 10, 2012 12:11 pm
by Carras
so then i guess opengl drivers just shit the bed on me at the same time newnet got updated.

looking forward to using opengl again...

Re: UTProMod (a.k.a., NewNet)

PostPosted: Mon Sep 10, 2012 12:24 pm
by InfamousRaider
Are you demoing? I only crash when I stand still or minimize.

Re: UTProMod (a.k.a., NewNet)

PostPosted: Mon Sep 10, 2012 12:37 pm
by Sauron

Re: UTProMod (a.k.a., NewNet)

PostPosted: Mon Sep 10, 2012 1:10 pm
by Carras
i stopped auto demo first thing.

i have yet to crash on any non-newnet servers. (another reason why i know it has to have something to do with newnet)

Everytime i check my unrealtournmanet.log file after a crash it's always 1000's (maybe more, impossible to count) of script errors; 5-6 different types. TimTim says there's no way possible for this to make me crash... but i just find it hard to believe since the last line of my log is always cut off - telling me this is what caused me to crash.

Back to the newest find, when I ran a fresh install of UT, i did install the updated OpenGL drivers (because default is unplayably dark) and crashed (a lot: 1-3 times a map, exact same script errors in log). So now that i've switched back to D3D (mouselag issue fixed) and I'm not crashing, there's a logical connection.

So far switching to D3D has been the only thing to not make me crash, so it's gotta have something to do with it

Re: UTProMod (a.k.a., NewNet)

PostPosted: Mon Sep 10, 2012 1:55 pm
by Morpheus
if you begin demo and stop while gaming for more than 2 secs u will crash. So easy dont start demo until game starts and dont stand still..this is bad tho to hide and stuff :|

Re: UTProMod (a.k.a., NewNet)

PostPosted: Mon Sep 10, 2012 5:29 pm
by TimTim

Re: UTProMod (a.k.a., NewNet)

PostPosted: Tue Sep 11, 2012 12:07 am
by Sauron
Try some of the older versions of OpenGL (3.2, 3.4, etc) with default OpenGL settings and see if they run ok. Don't run your wallhacks or radar.

Re: UTProMod (a.k.a., NewNet)

PostPosted: Tue Sep 11, 2012 11:48 am
by Carras

Re: UTProMod (a.k.a., NewNet)

PostPosted: Tue Sep 11, 2012 12:07 pm
by |uK|Shiva
Could it just be your gfx dying?

Re: UTProMod (a.k.a., NewNet)

PostPosted: Tue Sep 11, 2012 1:35 pm
by RickJames
My ut also crashed mid-map in the last newnet ig pug I played. I use opengl 3.5. I didn't think much of it at the time, but now I'm wondering if it was the same issue carras has.

Re: UTProMod (a.k.a., NewNet)

PostPosted: Tue Sep 11, 2012 2:04 pm
by Carras

Re: UTProMod (a.k.a., NewNet)

PostPosted: Wed Sep 12, 2012 4:48 pm
by RickJames
I honestly don't remember what happened when it crashed or if there was an error msg, sorry Carras

Re: UTProMod (a.k.a., NewNet)

PostPosted: Sun Sep 23, 2012 10:53 pm
by TimTim
Changelog/todo list updated! The mod is now in beta.

8-)

Re: UTProMod (a.k.a., NewNet)

PostPosted: Mon Sep 24, 2012 9:22 am
by mrgrins
congratz on reaching beta TIMTIM!!!!!

Carras, d3d10 is bad for ut, unless your streaming or on a laptop. d3d9 runs much better, i can send u my ini and d3d9 render if u want.

Re: UTProMod (a.k.a., NewNet)

PostPosted: Mon Sep 24, 2012 9:50 am
by Carras
i tried d3d9 last night and it froze on me.... back to d3d10 i went.

I'll gladly try your files sir!