by Chadwixx » Fri Jul 19, 2013 11:47 pm
Did it fix the double shot (reg shot + zp shot macro) for ppl who ping 30?
I feel the little 64bit ut engine is being overworked with the current settings. We set the servers to 100 tickrates to compensate for the flaws in zp. With the newnet adjustments there is no need to keep tickrates that high. Drop them down to 60 or 45 (hayday setting) and see what happens, its currently using too much bandwidth.
Ace also needs to lower the min value. 10000 min is like tearing mode based on how the engine interprets the 64k packet. Thats why we cap fps with netspeed not ini setting. 64k = 1 fps, at 150 the ut engine starts tearing because it cant keep up, thats a 9600 netspeed setting, something you cant obtain with the current min req.
Cant seem to snap on the us server, not much fun to shoot walls when your mouse is on the target.. Will check again later and hope its more playable, currently its kind of annoying to turtle the xhair in order to make shots.