Page 3 of 3

Re: OFFICIAL NEWNET RELEASE!

PostPosted: Sun Nov 02, 2014 2:58 pm
by medor

Re: OFFICIAL NEWNET RELEASE!

PostPosted: Sun Nov 02, 2014 8:18 pm
by chamberly
Right, only if he does it... or not. :lol:

Re: OFFICIAL NEWNET RELEASE!

PostPosted: Fri Dec 05, 2014 11:25 pm
by MEAT
Does Newnet work with the redeemer?

Re: OFFICIAL NEWNET RELEASE!

PostPosted: Sat Dec 06, 2014 5:44 pm
by medor
Yes

Re: OFFICIAL NEWNET RELEASE!

PostPosted: Sat Dec 06, 2014 11:37 pm
by MEAT
Seems I almost have it working.
One problem though...my sniper deemer has a scope (zoom in and out function) but it does not work at all.
Plus, it's giving me an Impact Hammer as a second weapon. Where is that coming from?

Re: OFFICIAL NEWNET RELEASE!

PostPosted: Mon Dec 08, 2014 2:32 am
by medor

Re: OFFICIAL NEWNET RELEASE!

PostPosted: Fri Feb 20, 2015 7:19 am
by b1o
Hey, can somone share with settings how to disable all hitsounds in NN? or maybe some cheat for that :D?
Is any possibility TO TURN OFF ALL HITSOUNDS ?
help !

Possibility of setting basic values\default properties, such as the damage of weapons, sniperrifle refire, etc, it was the best thing might be for NewNet !!! ONLY THAT HITSOUNDS :F

TimTim gj with this :)

Re: OFFICIAL NEWNET RELEASE!

PostPosted: Tue Apr 21, 2015 9:53 am
by Hook
LOL :lol: :lol: :lol:
Glad I do Not need Newnet for Our Pro-Redeemers on our CMM server! ;)
(see my signature to try server out)
CMM Spans the Globe with naturally Great Pings! :D

Re: OFFICIAL NEWNET RELEASE!

PostPosted: Wed Apr 22, 2015 7:37 am
by medor