Refresh rate issue with D3D10 renderer

Troubleshooting? Tweaking? Configuration?

Refresh rate issue with D3D10 renderer

Postby mKcCyb » Thu May 08, 2014 6:19 pm

Hello,
Before you ask me, the D3D9 renderer and the OpenGl one don't work on my pc... it loads the game in Software Rendering when I try to use one of them. So I installed the D3D10 renderer and it worked great besides the fact that I had mouse lag. I checked in the ini and saw that Vsync was turned on. I turned it off and no more mouse lag...but now I have a refresh rate issue. In [D3D9Drv.D3D9RenderDevice] there is a RefreshRate line to solve that but there is not in [D3D10Drv.D3D10RenderDevice]. What should I do ?
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Re: Refresh rate issue with D3D10 renderer

Postby KillEmAll » Thu May 08, 2014 8:23 pm

[D3D10Drv.D3D10RenderDevice]
Coronas=False
HighDetailActors=True
VolumetricLighting=True
ShinySurfaces=True
DetailTextures=True
Precache=False
Antialiasing=4
Anisotropy=8
VSync=False
ParallaxOcclusionMapping=True
LODBias=0
BumpMapping=False
ClassicLighting=True
AlphaToCoverage=False
AutoFOV=True
FPSLimit=125
simulateMultipassTexturing=True
unlimitedViewDistance=False
DescFlags=0
Description=
Image
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Re: Refresh rate issue with D3D10 renderer

Postby mKcCyb » Fri May 09, 2014 7:35 am

Tryed your ini but it didn't change anything, thank you though. Yesterday I forced UT to only use one graphic card and it seems to be fixed now, it seems...
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Re: Refresh rate issue with D3D10 renderer

Postby Lineage » Sat May 10, 2014 8:55 am

UT doesn't exactly have support for SLi/Xfire
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Re: Refresh rate issue with D3D10 renderer

Postby Rum » Tue May 13, 2014 12:57 pm

you can add the refreshrate line in your ini for the d3d10. It's usually suppressed but still set to a certain value. You can set a value if you want to :p
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