NewNet changing

Troubleshooting? Tweaking? Configuration?

NewNet changing

Postby Aces_TheKorruptor » Tue Jun 24, 2014 10:24 pm

Hello Guys, i would like to know, if someone of you can give a little help for me, i want to change de damage from minigun and pulse back to what it was, but i'm not having sucess.
I edited this value in the ST_MINIGUN2

bbP.xxNN_TakeDamage(Other, class'Minigun2', 7, PawnOwner, HitLocation, 3500.0*X, MyDamageType, -1);
else
bbP.xxNN_TakeDamage(Other, class'Minigun2', 1, PawnOwner, HitLocation, 5000.0*X, MyDamageType, -1);


and in the pulsegun i just deleted this entry

if (bNewNet)
PlasmaBeam = PBolt(ProjectileFire(Class'NN_StarterBoltOwnerHidden', bAltWarnTarget));
else
PlasmaBeam = PBolt(ProjectileFire(AltProjectileClass, bAltWarnTarget));

if (bNewNet)
PlasmaBeam = PBolt(ProjectileFire(Class'NN_StarterBoltOwnerHidden', AltProjectileSpeed, bAltWarnTarget));
else
PlasmaBeam = PBolt(ProjectileFire(AltProjectileClass, AltProjectileSpeed, bAltWarnTarget));



I did the right thing people? When i try to compile to test this new damage in the minigun and the pulse gun, it always give an error and do not let me complete the task for test.

Analyzing...
Superclass PureStatMutator of class ST_Mutator not found


EDIT:

Even with the clear non changed source files when i try to compress it give the same error, what i need to do???
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Re: NewNet changing

Postby medor » Wed Jun 25, 2014 6:27 pm

Please back too the original


150 damage per headshot
67 damage per body shot
580 milliseconds between shots
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Re: NewNet changing

Postby Aces_TheKorruptor » Wed Jun 25, 2014 8:43 pm

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Re: NewNet changing

Postby medor » Thu Jun 26, 2014 5:03 am

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Re: NewNet changing

Postby Aces_TheKorruptor » Fri Jun 27, 2014 2:26 pm

Can someone help guysss? People are saying files are missing from the newnet source, and because this is impossible to compile! TimTim? someone!?
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Re: NewNet changing

Postby TimTim » Fri Jun 27, 2014 6:07 pm

All the files are there. You need to make sure the NewNetUnreal package is before the NewNetWeapons one, as shown in the example config.
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Re: NewNet changing

Postby Aces_TheKorruptor » Fri Jun 27, 2014 9:54 pm

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Re: NewNet changing

Postby chamberly » Sat Jun 28, 2014 6:40 am

Just hold on lol I'll help you out with this as soon I finish my final k.
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Re: NewNet changing

Postby Aces_TheKorruptor » Sat Jun 28, 2014 3:02 pm

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