Hello Guys, i would like to know, if someone of you can give a little help for me, i want to change de damage from minigun and pulse back to what it was, but i'm not having sucess.
I edited this value in the ST_MINIGUN2
bbP.xxNN_TakeDamage(Other, class'Minigun2', 7, PawnOwner, HitLocation, 3500.0*X, MyDamageType, -1);
else
bbP.xxNN_TakeDamage(Other, class'Minigun2', 1, PawnOwner, HitLocation, 5000.0*X, MyDamageType, -1);
and in the pulsegun i just deleted this entry
if (bNewNet)
PlasmaBeam = PBolt(ProjectileFire(Class'NN_StarterBoltOwnerHidden', bAltWarnTarget));
else
PlasmaBeam = PBolt(ProjectileFire(AltProjectileClass, bAltWarnTarget));
if (bNewNet)
PlasmaBeam = PBolt(ProjectileFire(Class'NN_StarterBoltOwnerHidden', AltProjectileSpeed, bAltWarnTarget));
else
PlasmaBeam = PBolt(ProjectileFire(AltProjectileClass, AltProjectileSpeed, bAltWarnTarget));
I did the right thing people? When i try to compile to test this new damage in the minigun and the pulse gun, it always give an error and do not let me complete the task for test.
Analyzing...
Superclass PureStatMutator of class ST_Mutator not found
EDIT:
Even with the clear non changed source files when i try to compress it give the same error, what i need to do???