My Issue With (more-so without) 4444 Textures

Troubleshooting? Tweaking? Configuration?

Re: My Issue With (more-so without) 4444 Textures

Postby vitz^ » Fri Jun 29, 2012 6:05 pm

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Re: My Issue With (more-so without) 4444 Textures

Postby blade » Sat Jun 30, 2012 1:35 am

eh, it looks ugly and disgusting to me. I don't quite see it being an advantage; I can understand the argument that it makes it a bit easier to see the skins but it also makes everything look blurrier and a strain to look at. Not something I would ever use. There are other tweaks you can use (legal ones, of course) that will make it easier to see opponents without completely wrecking eye-candy and looking all blurry.

BTW - I don't think it necessarily helps on a map like DS. MAYBE if you're playing roof d and the floors all become bright white, it might make it a bit easier spot the opponents but at that distance and the roof angle from across the map, it won't be enough for me to consider it an "advantage".
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Re: My Issue With (more-so without) 4444 Textures

Postby Serenity » Mon Jul 16, 2012 7:15 am

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Re: My Issue With (more-so without) 4444 Textures

Postby Lineage » Mon Jul 16, 2012 1:37 pm

I don't think it matters (aka I dont care) if you were asking or not, if it could be construed as an advantage on certain types of maps it should be discussed at the very least. Which is what happened. It was talked about.
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Re: My Issue With (more-so without) 4444 Textures

Postby Keith » Wed Jul 18, 2012 11:58 am

I've got them working on latest D3D9 (and also latest utglr) by putting Use16BitsTextures on true.
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Re: My Issue With (more-so without) 4444 Textures

Postby Lineage » Wed Sep 26, 2012 7:06 pm

I just tried this 4444 texture thing out with an old opengl driver from ut-files.com/index.php?dir=Video_Renders/ and used it on my steam version of UT and it took out all the shadows in scandi..the corners are 'darkish' where shadows are supposed to be, like under the sniper bunker in the flag room, but when someone stands there they stick out like a sore thumb. When I have more time I will test more maps but..really? Really?...

Granted it made everything look like i was playing with a VooDoo3 again but it was definitely playable once you got used to it. :|


edit - tried coret and ec2, shadowed spots look normal but player skins seem to 'pop out' a bit more in those locations
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Re: My Issue With (more-so without) 4444 Textures

Postby Serenity » Mon Oct 01, 2012 9:51 am

Trust me, you've not got it working.
You'd seriously know if you did.
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Re: My Issue With (more-so without) 4444 Textures

Postby noobX » Mon Oct 01, 2012 10:52 am

u also need to set 16bit colors in ut
and optional a negative lodbias like -3
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Re: My Issue With (more-so without) 4444 Textures

Postby Lineage » Mon Oct 01, 2012 11:29 am

I assure you, it's working. It looks like an old atari game. Player skins pop out in darker locations much more than my utglr36 does. Same INI i'm using on my other UT install, except 4444 enabled. At fast pace for more than a couple maps my eyes start to hurt cause it looks like dogshit and I'm not used to it.

Oh, it also raised my fps from 131 avg to 142 avg, lol

edit - Still not calling anyone a cheater, as the downside is bigger than the upside - it's not like the player skins are glowing or anything, they just seem to appear brighter against a darker background, like shadows aren't affecting the skin.
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Re: My Issue With (more-so without) 4444 Textures

Postby RickJames » Fri Oct 05, 2012 12:37 am

I wish there was a way to get these working with newer graphics cards :(

If you ever found a solution (other than putting your old gfx card back in), let me know Serenity
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Re: My Issue With (more-so without) 4444 Textures

Postby Keith » Fri Oct 05, 2012 7:52 am

i'd like to know as well
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Re: My Issue With (more-so without) 4444 Textures

Postby Carras » Fri Oct 05, 2012 9:34 am

since i have put in a new gfx card the shadows are fucking bananas. I can't see people on maps now and it's really bad. I would also like to try this if there's a way to do it!
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Re: My Issue With (more-so without) 4444 Textures

Postby Lineage » Fri Oct 05, 2012 5:10 pm

i used the utglr 2.7 from a link that torch/keith posted, used the same .ini as my real installation and went in and changed 4444 textures to true in 'preferences-->opengl' and use 16bit color in settings

if it's not working for you IDK cause it made mine look completely different..much like a video I saw of billz playing in duku.. :ugeek:
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Re: My Issue With (more-so without) 4444 Textures

Postby Keith » Fri Oct 05, 2012 5:39 pm

Not working on GTX 560/570/580 actually...
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Re: My Issue With (more-so without) 4444 Textures

Postby unrealshots » Fri Oct 05, 2012 5:42 pm

yea i tried the same on my GTX 480 its not working. had the 16 bit textures true ogl 2.7 4444 true doesnt work ;p
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Re: My Issue With (more-so without) 4444 Textures

Postby Lineage » Fri Oct 05, 2012 7:42 pm

i'm using a radeon 5770 with driver version 12.8..used my steam edition of UT.

/shrug
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Re: My Issue With (more-so without) 4444 Textures

Postby Keith » Sat Oct 06, 2012 8:02 am

I know it works on ati because I used to have them on my old HD4890 but now there's no way to make them work on nvidia
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Re: My Issue With (more-so without) 4444 Textures

Postby Keith » Fri Nov 09, 2012 8:55 am

Still no way to get them on nvidia? I had to remove my 680 to plug a hd4890 to get them working... :( or using intel graphics which sux
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Re: My Issue With (more-so without) 4444 Textures

Postby uenz » Sun Nov 11, 2012 6:02 am

works for me with a 570
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Re: My Issue With (more-so without) 4444 Textures

Postby Keith » Sun Nov 11, 2012 6:59 am

Damn really? Have you been using special settings on nvidia or something?
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Re: My Issue With (more-so without) 4444 Textures

Postby uenz » Sun Nov 11, 2012 3:33 pm

I just put 16bit textures wherever possible and 4444 textures=true
d3d9 dunno which version
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Re: My Issue With (more-so without) 4444 Textures

Postby Keith » Sun Nov 11, 2012 3:57 pm

yeah the 16bit trick works on d3d9, but not on opengl
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Re: My Issue With (more-so without) 4444 Textures

Postby CLANKILLER » Sun Nov 11, 2012 7:27 pm

i will say for me, changing Use4444Textures=True and Use16BitTextures=true made the colors in opengl much better for me here. before the blue was faded/pale and blue skins at a distance blended in walls for me anyways. now they seem to show better on my screen...

CK.
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Re: My Issue With (more-so without) 4444 Textures

Postby Finalz » Mon Nov 12, 2012 3:14 pm

Already had this running with my GTX 670, i cant recall how i did it precisely because i fucked around with it, but somehow i made it run with D3D8 :)
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Re: My Issue With (more-so without) 4444 Textures

Postby Serenity » Tue Nov 13, 2012 1:52 pm

People are confusing 4444 textures and 16-bit.
They're both ugly and fucked up looking, but they're different.
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