Why am I only getting 80 fps in UT?

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Why am I only getting 80 fps in UT?

Postby rusty2280 » Tue Feb 26, 2013 1:34 pm

Do I have a shitty video card or something? Lol could use a lil help
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Re: Why am I only getting 80 fps in UT?

Postby csnafk » Tue Feb 26, 2013 1:58 pm

i get 60 and thought that was good, what's everyone's average?
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Re: Why am I only getting 80 fps in UT?

Postby Sauron » Tue Feb 26, 2013 2:07 pm

You don't need over 80 unless you have a 120hz monitor
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Re: Why am I only getting 80 fps in UT?

Postby FALLACY » Tue Feb 26, 2013 2:18 pm

I always thought it was refresh rate + 15 or something gave best results. I know when I used a 60hz monitor mine were capped @ 77 and that seemed fine for me.
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Re: Why am I only getting 80 fps in UT?

Postby Sam » Tue Feb 26, 2013 3:17 pm

vsync on or off?
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Re: Why am I only getting 80 fps in UT?

Postby rusty2280 » Tue Feb 26, 2013 3:27 pm

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Re: Why am I only getting 80 fps in UT?

Postby Sam » Tue Feb 26, 2013 3:29 pm

open ut.ini
timedemo -1 (0 is default which is off)
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Re: Why am I only getting 80 fps in UT?

Postby SJA94 » Tue Feb 26, 2013 4:13 pm

duku about 50 ish, spirit just over 30 out mid, bleak ugn mid 40s even at 800x640 :roll: .

Have you tried using a slightly older version of open gl or direct 3d?
Last edited by SJA94 on Tue Feb 26, 2013 4:16 pm, edited 1 time in total.
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Re: Why am I only getting 80 fps in UT?

Postby Lineage » Tue Feb 26, 2013 4:14 pm

i max out over 160 in opengl or d3d9 (low world high skin), but only having a 60hz monitor i keep it capped at 70 and it avg's 69.9999 using console -> timedemo 1

d3d10 high/high maxes around 120

I had a screenshot of getting over 220 fps using my p4 and an agp radeon 3850..my rig now is a beast compared to that old junk
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Re: Why am I only getting 80 fps in UT?

Postby rusty2280 » Tue Feb 26, 2013 4:46 pm

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Re: Why am I only getting 80 fps in UT?

Postby Lineage » Tue Feb 26, 2013 5:51 pm

you don't really need 100+ fps if your monitor is only capable of 60 to begin with..80 fps seems fine why you bitchin? :D
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Re: Why am I only getting 80 fps in UT?

Postby PACO » Tue Feb 26, 2013 11:37 pm

Even with a 60hz monitor, I set my frames to 120 and it was noticeably smoother. I could easily distinguish between the two (and I'm not crazy in this sense).
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Re: Why am I only getting 80 fps in UT?

Postby Lineage » Wed Feb 27, 2013 5:50 pm

i get screen tearing when i set my limit that high, really noticeable on duku
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Re: Why am I only getting 80 fps in UT?

Postby PACO » Wed Feb 27, 2013 8:03 pm

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Re: Why am I only getting 80 fps in UT?

Postby rain » Wed Feb 27, 2013 11:21 pm

will u stfu rusty :arrow:
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Re: Why am I only getting 80 fps in UT?

Postby Bryan » Wed Feb 27, 2013 11:37 pm

MLIGCTF ZP III : MLIGCTF ZP IV : MLCTF XXIII
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Re: Why am I only getting 80 fps in UT?

Postby Dr.Flay » Thu Feb 28, 2013 1:19 am

:geek:
Screen-tearing happens if the FPS is faster than your frequency, and V-Sync is disabled.
Screen-tearing does not happen when the FPS is slower than the screen, or V-Sync is on.

V-Sync makes your GFX card wait on the monitor.
Tripple-buffering for GL users can often help. It can also sort out mouse-lag.

Humans can only see a little above 30 FPS.
The illusion of smoothness is down to a balance, rather than just rendering extra frames you never get to see.

The FPS setting in UT does not limit the overall FPS. It is used to limit the effects being used.
If UT is not running as fast as the FPS you set, it will cull effects to speed things up.
You would get the same boost by choosing a lower quality setting, as this it what you are making UT do anyway.

I regularly use up to 30 mutators at a time, with extra monsters and zombies all over the place.
A high FPS is not going to happen :lol:

If you want high-speed, you have to kill the niceties and give the PC less to do, not more frames to render.
:ugeek:
Common things that kill performance;
1) V-Sync on,

2) Maxing out your Anti-Aliasing and Anisotropic filtering (half of your max is fine). Try it disabled in UT but enabled by your Windows drivers.

3) Over-sized screen-modes (This is a low-polly F.P.S. game, and you wont get more pollys). On massive screen-modes you can disable "AA" as the pixels are so small, jagged edges are almost unnoticeable.
The larger screen-modes are intended for larger monitors, or for design work.
On a 19" 4:3 ratio screen, 1024x768 is adequate. And with a little Anti Aliasing, looks great for fast action games.

4) Reflections (Shiny Surfaces) and shadows. Shiny Surfaces is not on by default. You may want to leave it off for multi-play. The basic blob-shadows in UT are not much drain thankfully, so only bother disabling if you need to.

5) Crappy ATI and intel drivers. Unfortunately the new OpenGL renderer may not be your best option.
With GL, ATI cards sometimes use the system RAM instead of the dedicated GFX RAM. If your PC's RAM is not as fast as the RAM on your card, then you will lose performance.
Use a tool like "ATI Tray Tools" to overlay your GFX RAM info. Play UT and see if you still have all your GFX RAM free.
intel OpenGL runs in software mode for most things. Tough-luck. It can do it, but it wont !
:idea: To see the difference, you can bypass intel's blocking of Hardware GL for GL screen-savers, by doing something very stupidly simple :mrgreen:
Change the file-extension from *.scr to something like *.sCr *.Scr etc. just mix the case of the letters, and you will fool intel.
Try it with some complex 3D eye-candy like the RealySlickScreensavers http://www.reallyslick.com (Sky Rocket also uses OpenAL for surround-sound) 8-)
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Re: Why am I only getting 80 fps in UT?

Postby Keith » Thu Feb 28, 2013 7:01 am

vsync looks like shit though, tearing and horrible mouse lag. both on 75hz and 120hz monitor. Also same as paco if my fps are under 100 I feel tearing while it's fine at 120 limit.
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Re: Why am I only getting 80 fps in UT?

Postby Lineage » Thu Feb 28, 2013 11:49 am

:|
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Re: Why am I only getting 80 fps in UT?

Postby torch » Thu Feb 28, 2013 5:35 pm

CAUSE YOU ARE A FUCK
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