Beta testers wanted for new Renderers.

Troubleshooting? Tweaking? Configuration?

Beta testers wanted for new Renderers.

Postby Dr.Flay » Mon Mar 04, 2013 12:01 am


Smirftsch has not forgotten his UT loving cousins :mrgreen:

Anyone wanting to test the new DirectX, OpenGL and audio renderers should head over to OldUnreal and grab a copy.
http://www.oldunreal.com/cgi-bin/yabb2/ ... 1131878615
http://www.oldunreal.com/utpatches.html

Feedback on the tweaks suggested in the forum, and especially on the NEW "SwFMod" audio renderer, are most welcome.

These may become the new UT99 standard renderers, so please contribute if you find any problems.
Last edited by Dr.Flay on Fri Apr 11, 2014 1:07 am, edited 1 time in total.
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Re: Beta testers wanted for new Renderers.

Postby PACO » Mon Mar 04, 2013 1:52 am

I'm actually quite interested in trying these out. I'm not "happy" with how my UT sounds and am willing to roll the dice. I'll give some feedback tomorrow. Slightly off-topic but does anyone use a soundcard to play UT with and does it improve awareness for things like spawns/footsteps?
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Re: Beta testers wanted for new Renderers.

Postby Dr.Flay » Mon Mar 04, 2013 2:58 am

I assume, you are meaning a separate PCI card, or external device, rather than an on-board chip.
Amounts to the same thing really, just depends on the quality of drivers and chipset.
Often cards have their own dedicated RAM for hardware mixing (The DirectOut plugin, in WinAmp will show if you have HW mixing support).

The ALCapsViewer from the OpenAL site will show what HW and SW support your drivers have.
If it does not show the HW branch after trying the OpenAL installer, then you either need a driver update or your chipset just has no HW EAX.
Software mode is often more accurate for many users anyway.

(Many Windows 8 users will have to check for a driver update for EAX support.)

The wiki info for the U227i versions will be almost the same.
http://www.oldunreal.com/wiki/index.php ... 3D8_/_D3D9
http://www.oldunreal.com/wiki/index.php?title=OpenAL
http://www.oldunreal.com/wiki/index.php?title=FMOD
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Re: Beta testers wanted for new Renderers.

Postby Finalz » Mon Mar 04, 2013 4:36 am

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Re: Beta testers wanted for new Renderers.

Postby Sauron » Mon Mar 04, 2013 6:03 am

When I hear sounds I know exactly where they are - the problem is I am always hearing other sounds - gunfire, my own footsteps and dodge grunts, teamspeak, ambient sounds, etc. idk if there is a good way to tweak UT (legally) to enhance the sounds I want to hear and decrease the sounds I don't want to hear.
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Re: Beta testers wanted for new Renderers.

Postby dR3 » Mon Mar 04, 2013 6:28 am

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Re: Beta testers wanted for new Renderers.

Postby Finalz » Mon Mar 04, 2013 6:35 am

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Re: Beta testers wanted for new Renderers.

Postby keung » Mon Mar 04, 2013 8:34 am

Cool, interested in trying these out! Might have a go at it once I get my computer operational again :)
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Re: Beta testers wanted for new Renderers.

Postby KillEmAll » Mon Mar 04, 2013 8:51 am

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Re: Beta testers wanted for new Renderers.

Postby KillEmAll » Mon Mar 04, 2013 8:54 am

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Re: Beta testers wanted for new Renderers.

Postby InfamousRaider » Mon Mar 04, 2013 9:00 am

What is SVM?
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Re: Beta testers wanted for new Renderers.

Postby KillEmAll » Mon Mar 04, 2013 10:08 am

Sorry, Smart Volume Managment.
Creative does this better than any other imo.
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Re: Beta testers wanted for new Renderers.

Postby RickJames » Mon Mar 04, 2013 11:28 am

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Re: Beta testers wanted for new Renderers.

Postby Sauron » Mon Mar 04, 2013 12:07 pm

I've been considering a sound card for months now...I currently use the onboard Realtek HD Audio from my Gigabyte EP35C-DS3R mobo. I was debating between the titanium HD and asus xonar dg I believe it was. I already have excellent headphones.
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Re: Beta testers wanted for new Renderers.

Postby InfamousRaider » Mon Mar 04, 2013 12:22 pm

I have an low end creative sound card and it sounds good but I will say that creatives drivers are by far the worst I have ever used. I have considered getting a new sound card just so I wouldn't have to mess with their drivers.
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Re: Beta testers wanted for new Renderers.

Postby vitz^ » Mon Mar 04, 2013 12:25 pm

i have onboard card, low sound quality @ ut and volume in minim @ ut aswell and i think i hear everything just fine... no its not perfect surroundish mega 3D alive sound but i hear the spawns and footsteps quite alright :O
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Re: Beta testers wanted for new Renderers.

Postby Dr.Flay » Tue Mar 05, 2013 8:47 pm

Check the wiki links above for info on the config settings.
The 2 settings that should make the difference are UseOriginalUnreal and SoundAttenuate
Not sure if SoundAttenuate has to be rendered with the map though.

Feedback would be better over at the official thread, as I am going to have to post a lot from several sites, and I'd rather not be the donkey in the middle :(
I will re-post anything that needs to be put to Smirftsch, but it is his baby, so talk to daddy if you want answers to problems.

Oh BTW. Anyone who wants to make their own cheap or free surround-sound should read my post here ;)
http://hooksutplace.freeforums.org/play ... t1414.html

I made a quick guide to setting up the renderers a while back, as just swapping them does not enable everything.
http://my.opera.com/Unreal-Tournament/blog/audio-tweaks
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Re: Beta testers wanted for new Renderers.

Postby tigerclaw1987 » Wed Mar 06, 2013 12:02 pm

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Re: Beta testers wanted for new Renderers.

Postby rain » Wed Mar 06, 2013 12:11 pm

I hear everyone ;o
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Re: Beta testers wanted for new Renderers.

Postby torch » Wed Mar 06, 2013 2:07 pm

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Re: Beta testers wanted for new Renderers.

Postby Cy » Wed Mar 06, 2013 3:03 pm

you guys either have some scrub ears or some scrub headphones -- i use onboard audio from my gigabyte mobo along with my gamecom headset.. i hear spawns and footsteps just fine..
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Re: Beta testers wanted for new Renderers.

Postby edge » Wed Mar 06, 2013 3:56 pm

i use the onboard sound card on mine and i hear spawns pretty well, not so well for footsteps though. i also use a $30 headset turtle beach z1, so you dont need a really expensive one to hear certain sounds. i think having good headphones allows you to hear footsteps better from what i'm reading.
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Re: Beta testers wanted for new Renderers.

Postby Sauron » Wed Mar 06, 2013 6:54 pm

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Re: Beta testers wanted for new Renderers.

Postby Aven » Wed Mar 06, 2013 10:14 pm

Soundblaster Z or ASUS xonar.

Z better for gaming or so I read.
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Re: Beta testers wanted for new Renderers.

Postby Diff`lx » Fri Mar 08, 2013 7:54 pm

I might dick around with audio, I'm fine with my d10 renderer.

Running:
Asus Xonar DX
EAX Installed
ATH-M50 headphones
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