UT performance online?

Troubleshooting? Tweaking? Configuration?

UT performance online?

Postby mintek » Thu May 02, 2013 10:45 am

Im not sure what it is, i notice a drastic downgrade of the game online in both reg and nn. When i test offline my game is smooth as it ever was. When i get on servers its another story, i cant find any pl, my ping is always under 50 and my frame rates never move from the cap at 120, matching my refresh rate. Yet its just super choopy all the time. Seems to be even worse after warm up is over? Is there something running on the server that needs options changed in my inis or something?
User avatar
mintek
 
Posts: 116
Joined: Wed Jan 09, 2013 9:17 am

Re: UT performance online?

Postby InfamousRaider » Thu May 02, 2013 11:09 am

I like it when my frame rate is a tad higher than my refresh rate but otherwise I know exactly how you feel.
InfamousRaider
 
Posts: 1249
Joined: Mon Dec 12, 2011 8:35 pm

Re: UT performance online?

Postby mintek » Thu May 02, 2013 11:17 am

Tried a bunch of other setting, d3d10, 9 and opengl. Seems like its always the same problem. I dont remember all the server feeling so bad across reg and newnet.
User avatar
mintek
 
Posts: 116
Joined: Wed Jan 09, 2013 9:17 am

Re: UT performance online?

Postby jay666 » Thu May 02, 2013 11:38 am

mintek, im in quebec too, near u.. and i have this problem since a damn while. i can almost count the damn frames when i use trans. but sometimes, after no changes at all, it become fluid for a week or two... sometimes only a few days. Right now, my connection is great!!! i think there is nothing to do about it. not sure....
jay666
 
Posts: 38
Joined: Tue Apr 16, 2013 7:33 pm

Re: UT performance online?

Postby HuMPtY » Thu May 02, 2013 11:39 am

highperftoggle?
User avatar
HuMPtY
Head of Agriculture
 
Posts: 1155
Joined: Fri Nov 04, 2011 8:25 am

Re: UT performance online?

Postby RickJames » Thu May 02, 2013 12:02 pm

Try toggling highperftoggle- It should be on if you have a new CPU, but you can play around with it.

If that doesn't help, you can mess with your netspeed and vid card driver settings. Generally I think you want a netspeed of 15000 or higher for modern servs.

I use the following settings in my nvidia drivers (got them from rootsoft):

Maximum pre-rendered frames on 1 or 0
Phys-X device specifically set to my graphics card
Single display performance mode
Image
RickJames
Kofi Annan
 
Posts: 1042
Joined: Fri Dec 09, 2011 7:19 pm

Re: UT performance online?

Postby PACO » Thu May 02, 2013 12:34 pm

I had major problems with online play before.. netspeed tweaking improved it a bunch and if you have a 120hz refresh rate, set your fps to 125. Highperftoggle as well if you have a good machine. My online runs as buttery smooth as my offline nowadays.
User avatar
PACO
Horizontally Challenged World Traveller
 
Posts: 2292
Joined: Thu Oct 27, 2011 12:19 am

Re: UT performance online?

Postby TimTim » Thu May 02, 2013 2:40 pm

There's also the "mutate ace compattoggle" command. I'm not sure what the difference is though. I'd try all 4 combinations of highperf/compattoggle on/off and see if you notice any difference. Remember to reconnect after each change.

You can also try this:
- Download cpu-z (http://www.cpuid.com/softwares/cpu-z.html)
- Determine your exact CPU speed in MHz
- Right click on your UT shortcut and click properties
- Under the target field, make it look something like C:\UnrealTournament\System\UnrealTournament.exe -CPUSPEED=2294

If none of that does it, it's probably some bottleneck with your video card. Try messing with its settings to force consistency.
Image
User avatar
TimTim
 
Posts: 1613
Joined: Thu Jun 14, 2012 9:36 pm

Re: UT performance online?

Postby mintek » Thu May 02, 2013 3:45 pm

I tried alot of things doesent seems to fix it. Its really only in UT online sadly. I can play bf3 on ultra with more reliable performance, thats pretty annoying lol.
User avatar
mintek
 
Posts: 116
Joined: Wed Jan 09, 2013 9:17 am

Re: UT performance online?

Postby TimTim » Thu May 02, 2013 4:04 pm

Did you try everything I suggested?
Image
User avatar
TimTim
 
Posts: 1613
Joined: Thu Jun 14, 2012 9:36 pm

Re: UT performance online?

Postby mintek » Thu May 02, 2013 4:59 pm

Yeah just pugged with the cpu speed and some different ace setting both maps. Still super choppy and my shot just goes inside players standing still.
User avatar
mintek
 
Posts: 116
Joined: Wed Jan 09, 2013 9:17 am

Re: UT performance online?

Postby jay666 » Thu May 02, 2013 6:22 pm

if its like me, its not ur settings. the only way i found to make it a bit better is to clean my caches every time i play.
jay666
 
Posts: 38
Joined: Tue Apr 16, 2013 7:33 pm

Re: UT performance online?

Postby TimTim » Thu May 02, 2013 6:24 pm

What are your specs mintek?
Image
User avatar
TimTim
 
Posts: 1613
Joined: Thu Jun 14, 2012 9:36 pm

Re: UT performance online?

Postby mintek » Thu May 02, 2013 6:59 pm

i7 980x
8gb of ram
Crossfire sapphire hd5870
windows 7.

Been almost 3 year with the same computer now, no trouble from other games as far as i can tell.
User avatar
mintek
 
Posts: 116
Joined: Wed Jan 09, 2013 9:17 am

Re: UT performance online?

Postby Diff`lx » Thu May 02, 2013 7:23 pm

UnrealTournament.ini
ctrl+f
keepalivetime
keepalivetime=0.0

^^ After doing the above hop in an online game... the packets/sec out should pretty consistently match your FPS.


User.ini
ctrl+f
acev0
[ACEv08g_C.ACENative]
CrosshairScale=1.000000
TimingMode=5
SleepMode=1
CheckPriority=0
bNonStrictCapping=True
bDisableSoundFix=False
bForceHighPerf=True
DemoStatusMode=4
DemoStatusXOffset=0
DemoStatusYOffset=0

[ACEv08h_C.ACENative]
CrosshairScale=1.000000
TimingMode=5
SleepMode=1
CheckPriority=0
bNonStrictCapping=True
bDisableSoundFix=False
bForceHighPerf=True
DemoStatusMode=4
DemoStatusXOffset=0
DemoStatusYOffset=0
Last edited by Diff`lx on Thu May 02, 2013 7:31 pm, edited 3 times in total.
Image
User avatar
Diff`lx
 
Posts: 92
Joined: Thu Jan 26, 2012 1:27 am

Re: UT performance online?

Postby TimTim » Thu May 02, 2013 7:25 pm

Have you tried disabling crossfire?
Image
User avatar
TimTim
 
Posts: 1613
Joined: Thu Jun 14, 2012 9:36 pm

PostThis post was deleted by Diff`lx on Thu May 02, 2013 7:30 pm.
Reason: edit

Re: UT performance online?

Postby mintek » Thu May 02, 2013 7:32 pm

Diff the first part fixed it for warm up, ill have to pug to be sure since it always got worse once warm up ended. But so far running around and shooting in warm up is as smooth as offline. keepalivetime=0.0 and 25000 netspeed seems to be doing good togheter.

Thanks for the help guys.
User avatar
mintek
 
Posts: 116
Joined: Wed Jan 09, 2013 9:17 am

Re: UT performance online?

Postby TimTim » Thu May 02, 2013 10:18 pm

For me and a few other people, setting keepalivetime to 0 made it so we have to manually disconnect between map changes, otherwise we can't rejoin the server.
Image
User avatar
TimTim
 
Posts: 1613
Joined: Thu Jun 14, 2012 9:36 pm

Re: UT performance online?

Postby krazyaim » Mon May 06, 2013 10:38 pm

Some of the tips really helped me out, my ut is better now. Not perfect but I see clearly a difference online now.
krazyaim
 
Posts: 59
Joined: Sun Jan 01, 2012 2:02 pm

Re: UT performance online?

Postby jay666 » Thu May 09, 2013 5:38 pm

ok then, if mintek can fix it maybe i can too. my ut is perfect when its not online, its really fast and fluid. when i connect to a server, in the first 2 or 3 second (before ace load) it is fluid, its perfect. but after ace load, ut become really really choppy.... i can almost count the fps when i use trans.

i tried everything this in this topic. nothing to do. i tried multiple settings with fore highperf.... bnonstrictcap...keepalive is at 0...its not better. im sure it has something to do with ace... some ideas?
jay666
 
Posts: 38
Joined: Tue Apr 16, 2013 7:33 pm

Re: UT performance online?

Postby Diff`lx » Thu May 09, 2013 9:11 pm

Image
User avatar
Diff`lx
 
Posts: 92
Joined: Thu Jan 26, 2012 1:27 am

Re: UT performance online?

Postby jay666 » Fri May 10, 2013 10:03 am

ok, i think i tried everything. i noticed that when i join a server, in the 2 or 3 seconds before ace load, it feels great. during and after ace loading, it become shit. i tried to change compatToggle, hiperf, keepalive is at 0, netspeed is at 15000.....when i play in practice cession, its perfect. its not a computer performances problem. its only online. is it bad routing? how can i verify?

i got those settings for ace (when i change something, its worse):

[ACEv08g_C.ACENative]
TimingMode=0
SleepMode=0
CheckPriority=0
bNonStrictCapping=True
bDisableSoundFix=False
bForceHighPerf=True
DemoStatusMode=0
DemoStatusXOffset=0
DemoStatusYOffset=0

[ACEv08h_C.ACENative]
TimingMode=5
SleepMode=1
CheckPriority=0
bNonStrictCapping=True
bDisableSoundFix=True
bForceHighPerf=True
DemoStatusMode=0
DemoStatusXOffset=0
DemoStatusYOffset=0

lol this is what it look like hahaha:

Image

and finally this is my d3d9 settings.

[D3D9Drv.D3D9RenderDevice]
UseVSync=False
SwapInterval=0
ZRangeHack=False
NoAATiles=False
NumAASamples=0
UseAA=False
RequestHighResolutionZ=True
UseSoftwareVertexProcessing=False
UsePureDevice=True
UseTripleBuffering=False
MaskedTextureHack=False
SmoothMaskedTextures=False
FrameRateLimit=125
UseVertexProgram=True
TexDXT1ToDXT3=False
DynamicTexIdRecycleLevel=100
CacheStaticMaps=False
UseTexPool=True
UseTexIdPool=True
UseSSE2=True
UseSSE=True
BufferTileQuads=True
BufferClippedActorTris=True
SinglePassDetail=False
SinglePassFog=False
ColorizeDetailTextures=False
DetailClipping=False
UseDetailAlpha=True
DetailMax=0
RefreshRate=125
MaxTMUnits=0
NoFiltering=False
MaxAnisotropy=0
Use565Textures=False
Use16BitTextures=False
UseS3TC=False
UseAlphaPalette=False
UseTrilinear=False
UsePrecache=False
UsePalette=False
UseMultiTexture=True
MaxLogTextureSize=8
MinLogTextureSize=0
MaxLogVOverU=8
MaxLogUOverV=8
OneXBlending=True
GammaCorrectScreenshots=False
GammaOffsetBlue=0.000000
GammaOffsetGreen=0.000000
GammaOffsetRed=0.000000
GammaOffset=0.100000
LODBias=0.000000
DetailTextures=true
DescFlags=0
Description=
HighDetailActors=true
Coronas=False
ShinySurfaces=False
VolumetricLighting=False

i will pay a big beer to who know how to fix that. :)
jay666
 
Posts: 38
Joined: Tue Apr 16, 2013 7:33 pm

Re: UT performance online?

Postby TimTim » Fri May 10, 2013 10:11 am

I think ACE severely limits what you can do in-game if it detects an unknown package or texture or something. Try getting a 100% fresh copy of UT and reinstall.
Image
User avatar
TimTim
 
Posts: 1613
Joined: Thu Jun 14, 2012 9:36 pm

Re: UT performance online?

Postby Meth » Fri May 10, 2013 11:32 am

I think it should be a forced requirement to use 20000 netspeed at this point with newnet. Even with 20000 + newnet + 10/10 + instagib, you will most of the time be hitting 20000 bytes a second. Also have noticed on uK's server with 12 people, I will non-stop warp now that they have increased the tickrate to 100. Is there really no way to increase server netspeed cap past 20000, maybe to 25000?
Meth
 
Posts: 36
Joined: Tue Apr 17, 2012 7:22 pm

Next

Return to UT99 Help Desk

Who is online

Users browsing this forum: No registered users and 14 guests

cron