Spawning

What do you think would fix spawns in UT?

A new improved spawn algorithm
1
10%
Alter some spawns on some maps to make them more fluent (klondike, acrony, etc)
1
10%
Both
6
60%
Neither
2
20%
 
Total votes : 10

Spawning

Postby Morpheus » Sat Dec 28, 2013 11:49 am

Hi friends.

Spawning is important. Spawning can influence the amount of caps you have per map. Maps like klondike/acrony are terrible for league play because your spawns are favorable for returning.

Solution?

1. Change the spawn algorithm (already done by TimTim, not going to happen because of major pussies)

2. Alter the spawns to face other directions. So that would mean that when you spawn in klondike you wouldn't spawn looking at the flag lol This will change little, but might be sufficient for me to play a klondike map in my GU career without it being a 1-0. :roll:

My opinion is that the maps that need the most change are klondikes high spawns, and acronys behind the base spawns. I hate hearing that spawn and die instantly as i try to turn around.

Vote pls.

thx
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