GlobalUnreal's First Annual Mapping Competition!

Re: GlobalUnreal's First Annual Mapmaking Competition!

Postby TimTim » Tue Dec 31, 2013 11:35 am

Nice! I look forward to seeing what you can do beyond 300k!
Image
User avatar
TimTim
 
Posts: 1613
Joined: Thu Jun 14, 2012 9:36 pm

Re: GlobalUnreal's First Annual Mapmaking Competition!

Postby TimTim » Sun Jan 05, 2014 6:24 pm




Originally, exactly 6 weeks after this post was created. But based on feedback from the mappers, it looks like 6 weeks isn't enough time for everyone to submit as many high quality maps as I would like. So the best course of action is to extend the competition, and it will now end a week after GU.saCTF.I ends.

I'm not 100% sure when the sniper season will end, but it will most likely be at least 2 months from now. I'll keep everyone posted!
Image
User avatar
TimTim
 
Posts: 1613
Joined: Thu Jun 14, 2012 9:36 pm

Re: GlobalUnreal's First Annual Mapmaking Competition!

Postby GEx » Mon Jan 06, 2014 7:03 am

What I 1st planned for this contest ended up being on the 300k contest instead :P . You can check it out over here:
http://www.unrealplayground.com/forums/ ... 544&page=6
I might make a non 300kb version, which would be used in this contest (or somewhere else), so consider this one as an open beta or something :mrgreen:

And thank you for extending the deadline, school started to choke my free time badly :cry:
My work for UT99: , DM-XC-NaliTreeV2 ()
GEx
 
Posts: 16
Joined: Mon Dec 16, 2013 7:10 am

Re: GlobalUnreal's First Annual Mapmaking Competition!

Postby TimTim » Mon Jan 06, 2014 7:40 am

Image
User avatar
TimTim
 
Posts: 1613
Joined: Thu Jun 14, 2012 9:36 pm

Re: GlobalUnreal's First Annual Mapmaking Competition!

Postby Morpheus » Mon Jan 06, 2014 6:11 pm

at this point i'd just take the money and run :lol:
Image Image Sponsored by: Banko
User avatar
Morpheus
Robin
 
Posts: 1157
Joined: Sun Apr 22, 2012 10:28 am

Re: GlobalUnreal's First Annual Mapmaking Competition!

Postby blito3 » Tue Jan 07, 2014 6:00 pm

here a updated version gauntlet.....expanded the routes....I guess I should tweek the eye candy....enjoy
You do not have the required permissions to view the files attached to this post.
blito3
 
Posts: 3
Joined: Thu Dec 26, 2013 2:23 pm

Re: GlobalUnreal's First Annual Mapmaking Competition!

Postby Riven » Wed Jan 08, 2014 7:54 pm

why dont you do these money winning stuff for the winners @ KOTR ?? that would bring alot people to play it ;)
Image
User avatar
Riven
Olive Oil
 
Posts: 434
Joined: Sun Feb 05, 2012 1:45 pm
Location: Berlin, GERMANY

Re: GlobalUnreal's First Annual Mapmaking Competition!

Postby Sonic|^ » Wed Jan 08, 2014 8:29 pm

Image.........
User avatar
Sonic|^
 
Posts: 1062
Joined: Tue Sep 18, 2012 4:23 pm

Re: GlobalUnreal's First Annual Mapmaking Competition!

Postby Cy » Thu Jan 09, 2014 12:12 pm

User avatar
Cy
 
Posts: 545
Joined: Wed Dec 28, 2011 12:13 pm
Location: GA

Re: GlobalUnreal's First Annual Mapmaking Competition!

Postby Morpheus » Thu Jan 09, 2014 12:58 pm

i'm down to take your money in a LAN
Image Image Sponsored by: Banko
User avatar
Morpheus
Robin
 
Posts: 1157
Joined: Sun Apr 22, 2012 10:28 am

Re: GlobalUnreal's First Annual Mapmaking Competition!

Postby HumaK » Thu Jan 09, 2014 4:26 pm

Extending the deadline made me less motivated, I haven't touched the editor since I read that post :/

Don't worry though, I'll have 'em finished :)
HumaK
 
Posts: 30
Joined: Wed Dec 18, 2013 4:51 pm

Re: GlobalUnreal's First Annual Mapmaking Competition!

Postby TimTim » Thu Jan 09, 2014 5:26 pm

Use the extra time to make more maps and make them better! That's what it's for. :P
Image
User avatar
TimTim
 
Posts: 1613
Joined: Thu Jun 14, 2012 9:36 pm

Re: GlobalUnreal's First Annual Mapmaking Competition!

Postby unrealshots » Thu Jan 09, 2014 8:40 pm

Image Image ·GU I PBR Quarter Finalist· ·GU II roflnation Winner· ·GU III \\cG Semi Finalist· ·GU IV \\'. Finalist· ·GU V iB. Winner·
User avatar
unrealshots
Batman
 
Posts: 471
Joined: Thu Nov 03, 2011 5:37 am

Re: GlobalUnreal's First Annual Mapmaking Competition!

Postby Dr.Flay » Sat Jan 11, 2014 1:02 am

I would just like to remind people that there are various features in UEd2.1 (Unreal 227) that can speed things up.
As long as you don't add UT specific items in the maps you will have no problems.
Also the lighting you can achieve in UEd2.1 is much better.

If you do have UT specific items, then you can add a patched Botpack for Unreal.
See the instructions here;
http://my.opera.com/Unreal-Tournament/blog/unreal

Don't forget you can add more functions to all versions of UEd.
http://wiki.beyondunreal.com/Legacy:BrushBuilder
http://unrealdb.com/author/ego/
http://hellkeeper.net/tutoriaux.php
http://my.opera.com/Unreal-Tournament/b ... -resources

BTW. If you are making texture packs, and have UEd3, use that as it is far more flexible, and also makes creating S3TC compressed packs easy, so you can make 2 versions very quickly.
User avatar
Dr.Flay
 
Posts: 28
Joined: Thu Feb 21, 2013 12:15 am
Location: Kernow,UK

Re: GlobalUnreal's First Annual Mapmaking Competition!

Postby kud » Sat Jan 11, 2014 8:36 am

User avatar
kud
Walder Frey
 
Posts: 1653
Joined: Tue Dec 13, 2011 7:48 pm

Re: GlobalUnreal's First Annual Mapmaking Competition!

Postby TimTim » Sat Jan 11, 2014 2:24 pm

I thought about trying 2.1 to make some UT maps. I know those awesome dudes at oldunreal who made 227 fixed quite a few bugs.

@kud I don't have any experience to back this up but to elaborate on what Dr. Flay said, in theory, as long as you only use actors that UT is "aware" of, it should all be good in the hood. I think I might actually try out 2.1 today, since I already have 227 installed and I was planning on doing a bit of mapping anyway.

Also (kinda unrelated to this competition), UT does something pretty nifty with Unreal maps: since UT's weapons are all loosely based on Unreal's weapons, you can load up any Unreal map and UT will automatically replace those weapons with their UT counterparts. I thought that was pretty sweet when I first tried opening an Unreal map in UT.
Image
User avatar
TimTim
 
Posts: 1613
Joined: Thu Jun 14, 2012 9:36 pm

Re: GlobalUnreal's First Annual Mapmaking Competition!

Postby Riven » Sun Jan 12, 2014 6:34 pm

First we'd need to have a nice updated anti cheat, and then ;)
Image
User avatar
Riven
Olive Oil
 
Posts: 434
Joined: Sun Feb 05, 2012 1:45 pm
Location: Berlin, GERMANY

Re: GlobalUnreal's First Annual Mapmaking Competition!

Postby seriousnoob » Tue Jan 21, 2014 12:09 pm

Well, I was planning to get into mapping for a while anyway; that UT99.org speed mapping contest was way too quick for me to do anything though.. So since this one's been extended I think I'll try my hand at mapping now :)

Also, are the UTtech packages default textures or not? I think they might've come with a bonus pack or something? If so, how do I compress them to a .uz file?
seriousnoob
 
Posts: 91
Joined: Tue Jun 18, 2013 1:18 pm

Re: GlobalUnreal's First Annual Mapmaking Competition!

Postby TimTim » Tue Jan 21, 2014 12:20 pm

Image
User avatar
TimTim
 
Posts: 1613
Joined: Thu Jun 14, 2012 9:36 pm

Re: GlobalUnreal's First Annual Mapmaking Competition!

Postby GEx » Thu Jan 23, 2014 7:07 am

UTtech 1, 2 and 3 are, the 4th one Isn't I believe.
My work for UT99: , DM-XC-NaliTreeV2 ()
GEx
 
Posts: 16
Joined: Mon Dec 16, 2013 7:10 am

Re: GlobalUnreal's First Annual Mapmaking Competition!

Postby HumaK » Thu Jan 23, 2014 10:25 am

http://wiki.beyondunreal.com/Legacy:Texture_Package_(UT)

There you go.

When the competition started I asked TimTim what textures I could use. He just wants to avoid a situation where people have to download tons of custom textures. If you want custrom textures in your map you can add them to MyLevel. That adds to the filesize though but TimTim had a limit to the filesize as well (like 30MB or something, correct me if I'm wrong).
HumaK
 
Posts: 30
Joined: Wed Dec 18, 2013 4:51 pm

Re: GlobalUnreal's First Annual Mapmaking Competition!

Postby TimTim » Thu Jan 23, 2014 10:45 am

Less than 10 MB of any custom texture is fine. 8-)
Image
User avatar
TimTim
 
Posts: 1613
Joined: Thu Jun 14, 2012 9:36 pm

Re: GlobalUnreal's First Annual Mapmaking Competition!

Postby seriousnoob » Thu Jan 23, 2014 11:58 am

Ah I see. My map is like 30KB right now though so I don't think that's something to worry about :D
seriousnoob
 
Posts: 91
Joined: Tue Jun 18, 2013 1:18 pm

Re: GlobalUnreal's First Annual Mapmaking Competition!

Postby GEx » Tue Feb 04, 2014 2:54 am

Will the maps be available in a mappack after the contest? :?:
My work for UT99: , DM-XC-NaliTreeV2 ()
GEx
 
Posts: 16
Joined: Mon Dec 16, 2013 7:10 am

Re: GlobalUnreal's First Annual Mapmaking Competition!

Postby TimTim » Tue Feb 04, 2014 4:55 am

Sure! I'll do that.
Image
User avatar
TimTim
 
Posts: 1613
Joined: Thu Jun 14, 2012 9:36 pm

PreviousNext

Return to Mapping Competition

Who is online

Users browsing this forum: No registered users and 1 guest

cron