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Re: GlobalUnreal's First Annual Mapmaking Competition!

PostPosted: Wed Dec 18, 2013 10:37 am
by kud
feels like we're leading the lambs to slaughter by not explaining what this community values in a map. we typically play 3 attack, 2 defense (though this can be more like 3.5 defense in tournament scenarios..). we've been trying to include maps that reward lots of consistent offensive pressure (commandCE, pryxon, complex, rune), or maps that require teamplay such as covering your flag carrier, communication, etc (broken limits, klondike, dreary, diamondsword). Maps that are easy to defend are generally removed from the map list (coret, bleak, orbital, scandinavium). Basically, I'd suggest posting your layouts early to get some feedback. Maybe you have a really good sense of what will work, though, and want to stun the judges with a finished product. fair warning, though. we're very picky, because we play these maps a lot.

Re: GlobalUnreal's First Annual Mapmaking Competition!

PostPosted: Wed Dec 18, 2013 4:58 pm
by 'ZaccyBoy
I bet one of us will post an amazing map that unoriginal and new, but once it goes into voting, i bet 100% bet, that one of the judges will say " Its not like duku " just saying...

Re: GlobalUnreal's First Annual Mapmaking Competition!

PostPosted: Wed Dec 18, 2013 5:29 pm
by Bizmonkey

Re: GlobalUnreal's First Annual Mapmaking Competition!

PostPosted: Wed Dec 18, 2013 6:38 pm
by HULKSMASH


Thanks to a very generous donation we have managed to raise the following amount within two days!



That would mean that you would be able to win these amounts with your mapmaking hobby!



So if you haven't already done so... time to notify your mapping buddies!!!

Re: GlobalUnreal's First Annual Mapmaking Competition!

PostPosted: Thu Dec 19, 2013 12:16 am
by GEx
question, you guys play w00tabulous? Or any of these?:
http://www.extremew00t.com/mappack.htm

Re: GlobalUnreal's First Annual Mapmaking Competition!

PostPosted: Thu Dec 19, 2013 1:44 am
by Imperious
Hey GEx,

We don't play maps like w00tabulus because it doesn't provide much of an interesting dynamic. The maps that the community is looking for are going usually going to have a few characteristics such as 10-15 seconds of travel distance between flags. They will usually have many ways in and many ways out. I would recommend looking at a video made by Kud that could help explain some of the thought behind the maps that would make good CTF games:

http://www.youtube.com/watch?v=1H2BSzVRd3s

If you are looking for more direction, I would recommend spectating some of the pickup games in #ipug, or better yet, perhaps playing a few games to familiarize yourself with game type!

Re: GlobalUnreal's First Annual Mapmaking Competition!

PostPosted: Thu Dec 19, 2013 7:06 am
by GEx
OK then, guess I'll work on something not w00tabulous-like (I have 2 W00t WIPs atm). Darnit :lol: .

Re: GlobalUnreal's First Annual Mapmaking Competition!

PostPosted: Thu Dec 19, 2013 10:13 am
by TimTim
It would definitely help any mapmakers who are unfamiliar with GU pugs/leagues (high level iCTF) to hop into teamspeak while spectating a pug so you can get a better feel for how we expect things to flow!

Re: GlobalUnreal's First Annual Mapmaking Competition!

PostPosted: Thu Dec 19, 2013 10:19 am
by Junkyardboy
If your looking to make the next gen. duku that everybody love so much including myself...pm me, and i'll make sure you win this competition with my designing experience...THAT"S THE BOTTOM LINE, BECAUSE J.Y.B SAID SO :D

Re: GlobalUnreal's First Annual Mapmaking Competition!

PostPosted: Thu Dec 19, 2013 10:48 am
by TimTim

Re: GlobalUnreal's First Annual Mapmaking Competition!

PostPosted: Thu Dec 19, 2013 3:06 pm
by ASLYE702

Re: GlobalUnreal's First Annual Mapmaking Competition!

PostPosted: Fri Dec 20, 2013 12:36 am
by khxmz
GoliathCaves-GU...coming soon.

Re: GlobalUnreal's First Annual Mapmaking Competition!

PostPosted: Fri Dec 20, 2013 7:36 am
by InfamousRaider

Re: GlobalUnreal's First Annual Mapmaking Competition!

PostPosted: Fri Dec 20, 2013 10:23 am
by Bizmonkey

Re: GlobalUnreal's First Annual Mapmaking Competition!

PostPosted: Fri Dec 20, 2013 11:07 am
by ramdrop
CTF-Sepsis-GU, might take longer than 6 weeks as I don't get much time in UED..

Thought it would be a good idea to dedicate something to our GU team here.

If I don't get it in time for the competition, I will certainly submit it generally.

Re: GlobalUnreal's First Annual Mapmaking Competition!

PostPosted: Fri Dec 20, 2013 4:10 pm
by Sunny

Re: GlobalUnreal's First Annual Mapmaking Competition!

PostPosted: Fri Dec 20, 2013 4:12 pm
by Sunny

Re: GlobalUnreal's First Annual Mapmaking Competition!

PostPosted: Fri Dec 20, 2013 6:32 pm
by Sauron
Generally speaking, better maps are played more..so to an extent, the number of plays a map receives could indicate its overall popularity.

Re: GlobalUnreal's First Annual Mapmaking Competition!

PostPosted: Sun Dec 22, 2013 12:03 pm
by NightTerrorLT
I may submit a map for this, though UED is an incredibly annoying editor to work with!

Re: GlobalUnreal's First Annual Mapmaking Competition!

PostPosted: Sun Dec 22, 2013 2:00 pm
by Morpheus
is demo'ing required?

And Jibsus Christ that is some nice prize money...I thought there was a crisis in the world :lol:

should be a list of the people who donated...

Re: GlobalUnreal's First Annual Mapmaking Competition!

PostPosted: Tue Dec 24, 2013 9:06 am
by HULKSMASH
*bump* I've updated the total amounts.

@Morph I would keep a list of all the generous people who donated - but I'm not sure they would be comfortable with everybody knowing that they donated. So naturally I refrained from doing that.

Re: GlobalUnreal's First Annual Mapmaking Competition!

PostPosted: Mon Dec 30, 2013 8:31 pm
by Ðì§çØñNë¢T
Hey, great idea, I think i will try something! maybe!

Re: GlobalUnreal's First Annual Mapmaking Competition!

PostPosted: Tue Dec 31, 2013 12:11 am
by blito3
just whipped this 300k map up today in a couple of hours.....enjoy
https://www.dropbox.com/s/tusjc37q6babd ... brine2.zip

another map done a few days ago....couple of hours to map a 300k map...enjoy

https://www.dropbox.com/s/o7zbvwh2452rw ... tless2.zip

Re: GlobalUnreal's First Annual Mapmaking Competition!

PostPosted: Tue Dec 31, 2013 5:01 am
by TimTim

Re: GlobalUnreal's First Annual Mapmaking Competition!

PostPosted: Tue Dec 31, 2013 10:43 am
by blito3
true....but this is part of the 300k contest going on at unrealplayground.....but I will revamp them....the fun was squeezing them into 300k and have them playable....with bot pathing....thanks for the comment.