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Re: GlobalUnreal's First Annual Mapmaking Competition!

PostPosted: Tue Dec 31, 2013 11:35 am
by TimTim
Nice! I look forward to seeing what you can do beyond 300k!

Re: GlobalUnreal's First Annual Mapmaking Competition!

PostPosted: Sun Jan 05, 2014 6:24 pm
by TimTim



Originally, exactly 6 weeks after this post was created. But based on feedback from the mappers, it looks like 6 weeks isn't enough time for everyone to submit as many high quality maps as I would like. So the best course of action is to extend the competition, and it will now end a week after GU.saCTF.I ends.

I'm not 100% sure when the sniper season will end, but it will most likely be at least 2 months from now. I'll keep everyone posted!

Re: GlobalUnreal's First Annual Mapmaking Competition!

PostPosted: Mon Jan 06, 2014 7:03 am
by GEx
What I 1st planned for this contest ended up being on the 300k contest instead :P . You can check it out over here:
http://www.unrealplayground.com/forums/ ... 544&page=6
I might make a non 300kb version, which would be used in this contest (or somewhere else), so consider this one as an open beta or something :mrgreen:

And thank you for extending the deadline, school started to choke my free time badly :cry:

Re: GlobalUnreal's First Annual Mapmaking Competition!

PostPosted: Mon Jan 06, 2014 7:40 am
by TimTim

Re: GlobalUnreal's First Annual Mapmaking Competition!

PostPosted: Mon Jan 06, 2014 6:11 pm
by Morpheus
at this point i'd just take the money and run :lol:

Re: GlobalUnreal's First Annual Mapmaking Competition!

PostPosted: Tue Jan 07, 2014 6:00 pm
by blito3
here a updated version gauntlet.....expanded the routes....I guess I should tweek the eye candy....enjoy

Re: GlobalUnreal's First Annual Mapmaking Competition!

PostPosted: Wed Jan 08, 2014 7:54 pm
by Riven
why dont you do these money winning stuff for the winners @ KOTR ?? that would bring alot people to play it ;)

Re: GlobalUnreal's First Annual Mapmaking Competition!

PostPosted: Wed Jan 08, 2014 8:29 pm
by Sonic|^

Re: GlobalUnreal's First Annual Mapmaking Competition!

PostPosted: Thu Jan 09, 2014 12:12 pm
by Cy

Re: GlobalUnreal's First Annual Mapmaking Competition!

PostPosted: Thu Jan 09, 2014 12:58 pm
by Morpheus
i'm down to take your money in a LAN

Re: GlobalUnreal's First Annual Mapmaking Competition!

PostPosted: Thu Jan 09, 2014 4:26 pm
by HumaK
Extending the deadline made me less motivated, I haven't touched the editor since I read that post :/

Don't worry though, I'll have 'em finished :)

Re: GlobalUnreal's First Annual Mapmaking Competition!

PostPosted: Thu Jan 09, 2014 5:26 pm
by TimTim
Use the extra time to make more maps and make them better! That's what it's for. :P

Re: GlobalUnreal's First Annual Mapmaking Competition!

PostPosted: Thu Jan 09, 2014 8:40 pm
by unrealshots

Re: GlobalUnreal's First Annual Mapmaking Competition!

PostPosted: Sat Jan 11, 2014 1:02 am
by Dr.Flay
I would just like to remind people that there are various features in UEd2.1 (Unreal 227) that can speed things up.
As long as you don't add UT specific items in the maps you will have no problems.
Also the lighting you can achieve in UEd2.1 is much better.

If you do have UT specific items, then you can add a patched Botpack for Unreal.
See the instructions here;
http://my.opera.com/Unreal-Tournament/blog/unreal

Don't forget you can add more functions to all versions of UEd.
http://wiki.beyondunreal.com/Legacy:BrushBuilder
http://unrealdb.com/author/ego/
http://hellkeeper.net/tutoriaux.php
http://my.opera.com/Unreal-Tournament/b ... -resources

BTW. If you are making texture packs, and have UEd3, use that as it is far more flexible, and also makes creating S3TC compressed packs easy, so you can make 2 versions very quickly.

Re: GlobalUnreal's First Annual Mapmaking Competition!

PostPosted: Sat Jan 11, 2014 8:36 am
by kud

Re: GlobalUnreal's First Annual Mapmaking Competition!

PostPosted: Sat Jan 11, 2014 2:24 pm
by TimTim
I thought about trying 2.1 to make some UT maps. I know those awesome dudes at oldunreal who made 227 fixed quite a few bugs.

@kud I don't have any experience to back this up but to elaborate on what Dr. Flay said, in theory, as long as you only use actors that UT is "aware" of, it should all be good in the hood. I think I might actually try out 2.1 today, since I already have 227 installed and I was planning on doing a bit of mapping anyway.

Also (kinda unrelated to this competition), UT does something pretty nifty with Unreal maps: since UT's weapons are all loosely based on Unreal's weapons, you can load up any Unreal map and UT will automatically replace those weapons with their UT counterparts. I thought that was pretty sweet when I first tried opening an Unreal map in UT.

Re: GlobalUnreal's First Annual Mapmaking Competition!

PostPosted: Sun Jan 12, 2014 6:34 pm
by Riven
First we'd need to have a nice updated anti cheat, and then ;)

Re: GlobalUnreal's First Annual Mapmaking Competition!

PostPosted: Tue Jan 21, 2014 12:09 pm
by seriousnoob
Well, I was planning to get into mapping for a while anyway; that UT99.org speed mapping contest was way too quick for me to do anything though.. So since this one's been extended I think I'll try my hand at mapping now :)

Also, are the UTtech packages default textures or not? I think they might've come with a bonus pack or something? If so, how do I compress them to a .uz file?

Re: GlobalUnreal's First Annual Mapmaking Competition!

PostPosted: Tue Jan 21, 2014 12:20 pm
by TimTim

Re: GlobalUnreal's First Annual Mapmaking Competition!

PostPosted: Thu Jan 23, 2014 7:07 am
by GEx
UTtech 1, 2 and 3 are, the 4th one Isn't I believe.

Re: GlobalUnreal's First Annual Mapmaking Competition!

PostPosted: Thu Jan 23, 2014 10:25 am
by HumaK
http://wiki.beyondunreal.com/Legacy:Texture_Package_(UT)

There you go.

When the competition started I asked TimTim what textures I could use. He just wants to avoid a situation where people have to download tons of custom textures. If you want custrom textures in your map you can add them to MyLevel. That adds to the filesize though but TimTim had a limit to the filesize as well (like 30MB or something, correct me if I'm wrong).

Re: GlobalUnreal's First Annual Mapmaking Competition!

PostPosted: Thu Jan 23, 2014 10:45 am
by TimTim
Less than 10 MB of any custom texture is fine. 8-)

Re: GlobalUnreal's First Annual Mapmaking Competition!

PostPosted: Thu Jan 23, 2014 11:58 am
by seriousnoob
Ah I see. My map is like 30KB right now though so I don't think that's something to worry about :D

Re: GlobalUnreal's First Annual Mapmaking Competition!

PostPosted: Tue Feb 04, 2014 2:54 am
by GEx
Will the maps be available in a mappack after the contest? :?:

Re: GlobalUnreal's First Annual Mapmaking Competition!

PostPosted: Tue Feb 04, 2014 4:55 am
by TimTim
Sure! I'll do that.