CTF-Mesmerize

Re: CTF-Mesmerize

Postby khxmz » Fri Jan 03, 2014 2:11 pm

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Re: CTF-Mesmerize

Postby HumaK » Fri Jan 03, 2014 7:37 pm

Aha, fair enough... but as I said, I simply forgot to zone the map ;)
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Re: CTF-Mesmerize

Postby krm` » Mon Jan 13, 2014 9:39 pm

I enjoy this map for the fast paced action. It's not impossible to get out and allows enough environment obstacles to hide from high-acc players (or at least attempt). This coming from a low-tier player. My new klondike imo.

Spawns could be adjusted, as some of them look at the flag, but ehhh, wasn't terrible...

:!:

That review comes from the original, and not the alternate edition.
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Re: CTF-Mesmerize

Postby HumaK » Tue Jan 21, 2014 6:54 pm

Okay! I finally found the motivation to map again after the extension of the deadline!

I have made a new version that is slightly longer. I couldn't figure out how to make it wider or longer than this without losing the feeling of the map.

I have made it brighter and tried to make it more colourful. I hope it's better now as lighting is not my strong suit.

The spawns in the flagroom are removed and new spawns are added low in the foyer.

The map has been zoned and zones have been named ;-)

Comments are welcome!

Link:
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Re: CTF-Mesmerize

Postby Hook » Wed Jan 22, 2014 1:35 pm

It looks good for STINGER II version, and maybe 1 or 2 others from the PRO-Redeemer mod also. ;)
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Re: CTF-Mesmerize

Postby TimTim » Thu Jan 23, 2014 9:53 pm

I'm putting this on servers right meow.

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Re: CTF-Mesmerize

Postby kud » Fri Jan 24, 2014 2:08 am

I made these edits instead of trying to explain it.
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humak or I can make the edits properly if anyone thinks it will add to the map. I'm personally a fan of vertical axis stuff

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Re: CTF-Mesmerize

Postby HumaK » Mon Jan 27, 2014 10:45 am

Could all you guys please comment on what version you like best and why (including kud's edit). Please come forward with anything you think will make the map better for ictf 5on5 :)
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Re: CTF-Mesmerize

Postby MP/5 » Wed Mar 05, 2014 4:17 pm

i don't know which version is the 1 on the server atm but i really enjoy this map.
it has kind of the same flow as, command just different structure which is good.
great job i would like to see it in competitive matches...
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Re: CTF-Mesmerize

Postby rain » Thu Mar 06, 2014 10:00 pm

I just played Alt2 and loved it. By far my favorite map that's new on the servers for testing so far.
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Re: CTF-Mesmerize

Postby TimTim » Fri Mar 07, 2014 12:17 am

Yeah ALT2 flows nicely! My only complaint is the lighting (colors). Add more red to the red base and more blue to the blue.
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Re: CTF-Mesmerize

Postby fuers » Sat Mar 08, 2014 5:34 pm

awesome map. played it in single player. i found some good positionings for deffenders xD
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Re: CTF-Mesmerize

Postby HumaK » Mon Mar 10, 2014 11:51 am

Okay, I made an updated version with some - hopefully - better lighting.

I also rotated the spawns in the high corridors so you now look toward the enemy base.

Get it here: http://www.sendspace.com/file/otoyqp
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Re: CTF-Mesmerize

Postby TimTim » Tue Mar 11, 2014 4:17 pm

Latest version of this map is on servers and redirect!
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Re: CTF-Mesmerize

Postby rain » Sat Mar 15, 2014 2:03 pm

Love it, still my fav new map.
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Re: CTF-Mesmerize

Postby dR3 » Sat Mar 15, 2014 2:07 pm

Good map imo, wouldn´t mind playing it more often.
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Re: CTF-Mesmerize

Postby akito » Sat Mar 15, 2014 4:48 pm

IMO a great map and what I particulary like is the spawns, when you kill the deffenders and grab the flag they wont spawn direct in your front or your back.
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Re: CTF-Mesmerize

Postby dR3 » Sat Apr 05, 2014 4:10 pm

I just noticed the mapname is untitled if you press f1 in game, and the same in the stats (fe: http://www.globalunreal.com/utstats/?p=match&mid=34592).
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