Hey sorry for the delay
Most of my suggestions are just for mobility around the map helping players switch and change a little more but the main change id suggest is the flag positioning ..
Id pop the flag somewhere near my crosshair.. where it is at the moment is a bit of a death trap ..people sniping from high and your only way out is a long ramp or 2 slow bounce pads (makes you an easy target)
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Also @ the bounce pads, would if be possible to make them more like "duku pads" so you can control your velocity and directions a little more would definitely create a lot more dynamic flag running and just generally getting around the map
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A little lift here would be good too just to add the extra option to get high change of direction cut offs flag running etc ..
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On the side routes you can see almost from base to base.. could maybe extend the pillars close by on the screenie ..add boxes in the middle.. alter the architecture in the middle so you need to swerve round a little, just needs to be obscured a little more so defenders cant sit on the sides sniping across middle
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Extend the ledge to make it possible to dodge over the lava/acid, just makes the offence a little more mobile
A slant here to dodge up same reasoning as above
Lift here could be nice the area over the lava/acid is a little redundant at the moment.. switching high there could be pretty op but the risky dodge over so is a risk/reward thing
tiny thing but maybe a box to jump up on the beam would be nice.. little things to add extra mobility and more options to surprise defenders are always nice
Also i think the spawns needs switching up also if you want a little help hit me up and we can jump on a server if youre ok to change things up
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Overall i think its a really nice base of a map though interesting layout.