CTF-Powerstruggle-GU

CTF-Powerstruggle-GU

Postby TimTim » Sun Mar 02, 2014 2:12 pm

I saw this map on the pubs awhile back and figured it had a lot of potential to be good, with the right edits. I've made a few small changes and put it on servers. Try it out and let me know what (if anything) should be changed to make it better for pug/league play.

I'd post some screenshots/videos right now if I had the time at the moment, but it's now on all servers so check it out for yourself!
Image
User avatar
TimTim
 
Posts: 1613
Joined: Thu Jun 14, 2012 9:36 pm

Re: CTF-Powerstruggle-GU

Postby TimTim » Sat Mar 15, 2014 8:30 pm

Any tips from other mappers for optimizing the framerate in the middle here? My guess is too much trim everywhere and too many things visible within the line of sight. If anyone has any ideas or tricks to improve the framerate in the middle, I'm all ears!
Image
User avatar
TimTim
 
Posts: 1613
Joined: Thu Jun 14, 2012 9:36 pm

Re: CTF-Powerstruggle-GU

Postby windigo » Sat Mar 15, 2014 9:58 pm

I didn't notice any frame drops running through it.

UTs engine chokes when you have too many lights pulsing, which may or may not be what's happening. I've seen small(like slightly bigger than andaction) maps lag to shit with just a few special lit surfaces and a couple of lights that had torch flicker water shimmer or pulsing stuff.

other than keep the polys and brush count down i can't think of anything to help optimize it.
Image
User avatar
windigo
 
Posts: 160
Joined: Sat Nov 05, 2011 3:31 am


Return to Mapping Competition

Who is online

Users browsing this forum: No registered users and 1 guest

cron