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Re: Global Unreal 1v1 Sniper Invitational

PostPosted: Sat Mar 01, 2014 11:04 pm
by kud
gotta have some underdogs. good call

powerups add flow to a map. if you don't contest them, you lose advantage. cycling armour/belt/pads/vials requires active control of the map. you can't hide

"Having a time limit is lame. If you happen to take belt first you can easily control the map, gain enough of a lead then play hide and seek."
that's not how 1v1s play out. people don't need to force engagements when they have a lead, but they can't just give up map control. they choose smart engagements. over powerups, or with superior position, etc.

Re: Global Unreal 1v1 Sniper Invitational

PostPosted: Sat Mar 01, 2014 11:08 pm
by kud
ps: i'm glad rose is in the list. always been a fun map

Re: Global Unreal 1v1 Sniper Invitational

PostPosted: Sun Mar 02, 2014 1:00 am
by InfamousRaider

Re: Global Unreal 1v1 Sniper Invitational

PostPosted: Sun Mar 02, 2014 2:11 am
by RickJames
For the sake of maintaining viewer interest, I would've liked to have seen a frag limit (in addition to a time limit). Watching sniper 1v1 just gets boring after a while if there's no frag limit to hit, especially if it's a one-sided game. But I'm still really excited to see this happen :D

For the hoodie prize, we gotta get 25 orders for the apparel items to even be printed. I'm confident we can reach that goal, but if we don't, I'll look into getting a one-off custom order for the champ :D

Re: Global Unreal 1v1 Sniper Invitational

PostPosted: Sun Mar 02, 2014 2:32 am
by ph34r

Re: Global Unreal 1v1 Sniper Invitational

PostPosted: Sun Mar 02, 2014 3:03 am
by ph34r

Re: Global Unreal 1v1 Sniper Invitational

PostPosted: Sun Mar 02, 2014 4:12 am
by windigo

Re: Global Unreal 1v1 Sniper Invitational

PostPosted: Sun Mar 02, 2014 4:41 am
by ramdrop

Re: Global Unreal 1v1 Sniper Invitational

PostPosted: Sun Mar 02, 2014 5:56 am
by Viperzz^
Alternate pls ;p

Re: Global Unreal 1v1 Sniper Invitational

PostPosted: Sun Mar 02, 2014 5:58 am
by TimTim

Re: Global Unreal 1v1 Sniper Invitational

PostPosted: Sun Mar 02, 2014 7:29 am
by mas
rofl powerups is for pussys

Re: Global Unreal 1v1 Sniper Invitational

PostPosted: Sun Mar 02, 2014 7:47 am
by ph34r
It has been brought to my attention that the original DM-1on1-Rose has incorrect timing on the shieldbelt. Nob` has graciously edited the map and re-uploaded it to servers for this competition. The correct version can be found here:

Re: Global Unreal 1v1 Sniper Invitational

PostPosted: Mon Mar 03, 2014 11:51 am
by Rum
LF 1v1 partners plz pm me

[Deleted]

PostPosted: Mon Mar 03, 2014 2:10 pm
by Pun`
PostThis post was deleted by Pun` on Mon Mar 03, 2014 2:15 pm.

Re: Global Unreal 1v1 Sniper Invitational

PostPosted: Tue Mar 04, 2014 12:46 am
by RickJames
I initially complained about this mod after testing it, calling it "hide and seek", but I realize now that the mod itself isn't the problem. It's exciting when you have 2 closely matched, aggressive players.

What concerns me are a few of the maps, especially liandri (deck and curse also, to a lesser extent).

Liandri was a 1-0 map in weapons 1v1 tourneys, mainly because of the sniper hallway/tower hiding place. If someone crouches up there with a lead, the only way to reach them is via that one staircase. The problem is, because of the nature of the position, the guy at the top usually sees the guy at the bottom first, and can easily retreat off the ledge if needed. He also has a nice supply of vials up there. Even if the attacking person takes the time to get 150 armor and a ton of vials, it won't matter if the guy at the top is also stacked and gets the first shot off.

Curse has a top area with a belt that is only accessible via 2 loud lifts, and deck has tons of hiding spots (some of which only accessible via boots, some stocked with vials, etc).

Just wanted to voice these concerns so that if they turn out to be a problem, they can be addressed in future tourneys. I hope I'm wrong and these maps play out better than I picture (depends a lot on the players ofc too). :D

Re: Global Unreal 1v1 Sniper Invitational

PostPosted: Tue Mar 04, 2014 7:41 am
by Hinata
What about saDM maps? CircleV3, Contact, imP, Judith, Rose, Cantina...

I think, for the future, it could be interesting to see/play some different maps than deck, curse...etc

Re: Global Unreal 1v1 Sniper Invitational

PostPosted: Tue Mar 04, 2014 9:29 am
by NUKE
Trololol.

Sup JYB, It's HAMMERTIME homeboy.


Nick you're next. Bitch!.

Re: Global Unreal 1v1 Sniper Invitational

PostPosted: Tue Mar 04, 2014 9:41 am
by Sunny
man you guys didnt even control the armor :lol:

Re: Global Unreal 1v1 Sniper Invitational

PostPosted: Tue Mar 04, 2014 9:50 am
by Finalz
that looked rather weird tbh..

Re: Global Unreal 1v1 Sniper Invitational

PostPosted: Tue Mar 04, 2014 10:51 am
by ph34r
NUKE has time to trash talk on irc afterwards and then make a video, but no time to actually finish the map :roll:

I do enjoy seeing a JYB beatdown though

Re: Global Unreal 1v1 Sniper Invitational

PostPosted: Tue Mar 04, 2014 1:01 pm
by NUKE
STOP! HAMMERTIME!.....

Re: Global Unreal 1v1 Sniper Invitational

PostPosted: Tue Mar 04, 2014 2:08 pm
by Junkyardboy
nuke you didn't even give me a chance to finish the second half of stalwart before you went off to make a video :lol:. Not sure if trolling, or if being serious.
Good luck in your bracket, i have fallacy taking the win over you.

Re: Global Unreal 1v1 Sniper Invitational

PostPosted: Tue Mar 04, 2014 2:13 pm
by InfamousRaider

Re: Global Unreal 1v1 Sniper Invitational

PostPosted: Tue Mar 04, 2014 2:20 pm
by ph34r
get the fuck on IRC IR

Re: Global Unreal 1v1 Sniper Invitational

PostPosted: Tue Mar 04, 2014 2:24 pm
by Junkyardboy