CTF-Adonis

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CTF-Adonis

Postby TimTim » Sun Mar 16, 2014 4:43 pm

Created by: Swiftshades

After you've pugged the map, rate it by clicking the appropriate star above! You can change your rating at any time.

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TimTim
 
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Joined: Thu Jun 14, 2012 9:36 pm

Re: CTF-Adonis

Postby Sauron » Tue Mar 18, 2014 10:27 pm

Mid needs work - not much to utilize there. Flag room is okay but defenders have an easy time picking people off from each direction (especially low since you must hit a slow bounce pad - very easy shot). Too difficult to pinpoint where defenders might be at. They can move all around and go up top on the map which makes sneaking in or having a good opportunity to escape with the flag too difficult. Spawns need some work and the textures are annoyingly bright.
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Sauron
Angus Gump
 
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Joined: Fri Jun 01, 2012 11:48 pm

Re: CTF-Adonis

Postby Junkyardboy » Wed Mar 19, 2014 11:39 am

very low fragging map...not your typical fast action shoot em up stype type of map. Mid got very confusing especially since the map is asymmetrical.

I liked this map, I think it presents a lot of rally points for offense to coordinate some strong attacks and at the same time, very generous on defense.
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Junkyardboy
 
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Re: CTF-Adonis

Postby Solidsnake » Wed Mar 19, 2014 3:53 pm

overall is ok, the only problem i had playing this map was the brightness and the sun lol.
i think it has potential in league play but the brightness is too much
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Solidsnake
 
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