OFFICIAL NEWNET RELEASE!

Troubleshooting? Tweaking? Configuration?

OFFICIAL NEWNET RELEASE!

Postby TimTim » Sun Apr 20, 2014 10:29 am

Last edited by TimTim on Tue Jul 22, 2014 1:33 pm, edited 1 time in total.
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Re: OFFICIAL NEWNET RELEASE!

Postby noccer » Sun Apr 20, 2014 10:41 am




I think with this you make a lot of people happy smiling faces. One of the best inventions for UT ever.
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Re: OFFICIAL NEWNET RELEASE!

Postby macz » Sun Apr 20, 2014 10:45 am

Thanks alot Tim :)
good job!
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Re: OFFICIAL NEWNET RELEASE!

Postby rasta-man » Sun Apr 20, 2014 11:13 am

thanks man
for some problems or conflicts we can open topic here?
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Re: OFFICIAL NEWNET RELEASE!

Postby TimTim » Sun Apr 20, 2014 11:18 am

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Re: OFFICIAL NEWNET RELEASE!

Postby kud » Sun Apr 20, 2014 11:24 am

should probably be a newnet subforum. this is really cool though thanks tim
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Re: OFFICIAL NEWNET RELEASE!

Postby RickJames » Sun Apr 20, 2014 12:19 pm

var bool zzbNN_ForceFire, zzbNN_ForceAltFire; // Enable FWS for all weapons

I think I found the setting! Now to learn uscript :S
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Re: OFFICIAL NEWNET RELEASE!

Postby kud » Sun Apr 20, 2014 12:22 pm

it's not so different from java gl
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Re: OFFICIAL NEWNET RELEASE!

Postby medor » Sun Apr 20, 2014 1:16 pm

:D we going to try this

1/
Not need ?
Suppress=ScriptWarning

2/
What about JB ?

3/
What about as140 ?


4/
No section [NewNetUnrealv0_9.UTPure] ?
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Re: OFFICIAL NEWNET RELEASE!

Postby TimTim » Sun Apr 20, 2014 1:46 pm

@medor None of that is necessary.
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Re: OFFICIAL NEWNET RELEASE!

Postby medor » Sun Apr 20, 2014 2:06 pm

For assault we need MultiWeapon. Is it allow by default ?
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Re: OFFICIAL NEWNET RELEASE!

Postby spark » Sun Apr 20, 2014 3:02 pm

THIS IS AWESOME!! :D :D :D :D :D :D :D :D :D :D :D :D :D


Thanks for this Tim!
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Re: OFFICIAL NEWNET RELEASE!

Postby LuN/|T¡C » Sun Apr 20, 2014 3:20 pm

VERY GOOD TIM, NICE WORK :D
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Re: OFFICIAL NEWNET RELEASE!

Postby medor » Sun Apr 20, 2014 3:31 pm

First try assault140




1* MultiWeapon can't be allow but it's needed at respawn for pistol .
2* fibrillation piston with power loss (needed jump and launch )
3* the rocket launch does not stop charging as it is empty
3* IG not work with assault140 we have no weapons( NewNetUnrealv0_9.NewNetServer,NewNetWeaponsv0_9.PureStat,NewNetIGv0_9.NewNetIG )

Edit one
2* fibrillation piston with power loss (needed jump and launch ) not work for CTF to.
not try the other MultiWeapon and rocket launch under Other gametypes
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Re: OFFICIAL NEWNET RELEASE!

Postby TimTim » Sun Apr 20, 2014 4:36 pm

I haven't bothered to make it work with other large mods like LeagueAS. That's on my todo list though (check the source code, TODO.txt).

I included the source code so that if anyone wants to make it compatible, they can. But right now working on extra things like LeagueAS isn't high priority for me.
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Re: OFFICIAL NEWNET RELEASE!

Postby spark » Sun Apr 20, 2014 4:37 pm

And the ComboGib how can i setup? :o
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Re: OFFICIAL NEWNET RELEASE!

Postby D4RR3N » Sun Apr 20, 2014 5:50 pm

Damn Tim finally!!
I know I always tell you this but here it comes:

BRO THANKS A LOT FOR DEVELOPPING NEWNET!
This has been so far the best thing ive experimented on ut. I love how the weaopn feel smoother and smoother as newnet was being evolving!
Thanks again man, sincerely, this is what ut needed so it could get totally global. Seriously bro, great mod, congratulations on all your patience standing the feedback and complains. I'm really glad that even tho there were lots and lots of people complaining and telling you that this was shit, you never stopped developping this, and it has become *almost* flawless!!

My most honest congratulations Tim!
thank you for all your effort!!!
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Re: OFFICIAL NEWNET RELEASE!

Postby KillEmAll » Sun Apr 20, 2014 8:21 pm

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Re: OFFICIAL NEWNET RELEASE!

Postby Sonic|^ » Sun Apr 20, 2014 9:07 pm

Image.........
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Re: OFFICIAL NEWNET RELEASE!

Postby rasta-man » Mon Apr 21, 2014 3:42 am

some of these in the logs and hope are not dangerous
if i can not get it out just say if are dangerous for server or not
thank you

NN_UT_BioGelOwnerHidden DM-Curse][.NN_UT_BioGelOwnerHidden0 (Function NewNetWeaponsv0_9.NN_UT_BioGelOwnerHidden.Timer:0093) Accessed None
NN_UT_BioGelOwnerHidden DM-Curse][.NN_UT_BioGelOwnerHidden2 (Function NewNetWeaponsv0_9.NN_UT_BioGelOwnerHidden.Timer:0093) Accessed None
NN_UT_BioGelOwnerHidden DM-Curse][.NN_UT_BioGelOwnerHidden4 (Function NewNetWeaponsv0_9.NN_UT_BioGelOwnerHidden.Timer:0093) Accessed None
NN_UT_BioGelOwnerHidden DM-Curse][.NN_UT_BioGelOwnerHidden3 (Function NewNetWeaponsv0_9.NN_UT_BioGelOwnerHidden.Timer:0093) Accessed None

bbTFemale2 DM-Deck16][.bbTFemale1 (Function NewNetUnrealv0_9.bbPlayer.xxNN_RadiusDamage:022F) Accessed None
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Re: OFFICIAL NEWNET RELEASE!

Postby seriousnoob » Mon Apr 21, 2014 6:13 pm

Tim mentioned somewhere in the other NewNet thread it's not dangerous. And it shouldn't have any impact on server performance, either.
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Re: OFFICIAL NEWNET RELEASE!

Postby chamberly » Mon Apr 21, 2014 11:49 pm

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Re: OFFICIAL NEWNET RELEASE!

Postby thimo » Fri Apr 25, 2014 5:31 pm

y0! Really good work, fixed all my problems when playing with 144hz monitor, completely playable again! :)

However, this causes some bugs on BunnyTrack mod :( after testing 2 maps, found them both being unfinishable, due to a bouncer that does not bounce me at all (map: BT-AbsolutionCB) and a button that doesnt react at all even tho i shoot and hit it (5th obstacle on map: BT-26). Maybe its something worth looking into? Representing quite a minor scene of BunnyTrackers, but we still do have activity here, even cups :) <3

Really, really hoping to get this on BT servers too and hoping that this problem is not anything like unfixable.
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Re: OFFICIAL NEWNET RELEASE!

Postby spydee » Fri Apr 25, 2014 6:48 pm

this is a huge contribution. very nice work tim. i know it was a lot of work to get to this point, in terms of coding and dealing with everyone involved. definitely couldn't have what we have today without newnet. huge props for you
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Re: OFFICIAL NEWNET RELEASE!

Postby TimTim » Sat Apr 26, 2014 12:00 am

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