R1cKJam3s wrote:- I'd like to try a version of nn with the normal ammo penalty for combos with shock. I think reducing it to one was a silly idea. I think the idea was to "encourage people to combo more" or something, but all it really does is give more ammo to primary with after comboing. I find myself needing shock ammo a lot less than in reg in newnet, and that's a bad thing. shock and shock ammo should be valuable pickups to defend in tdm/1v1 on most maps.
InfamousRaider wrote:R1cKJam3s wrote:- I'd like to try a version of nn with the normal ammo penalty for combos with shock. I think reducing it to one was a silly idea. I think the idea was to "encourage people to combo more" or something, but all it really does is give more ammo to primary with after comboing. I find myself needing shock ammo a lot less than in reg in newnet, and that's a bad thing. shock and shock ammo should be valuable pickups to defend in tdm/1v1 on most maps.
I disagree with this 100%. As it stands in reg weapons shock ammo is extremely scarce. On top of that new net reduce the max ammo and the ammo per pack in an attempt to balance the shock primary. However, this also impacts the balance of combos so reduction in combo ammo penalty is to keep combos are their current balance.
R1cKJam3s wrote:- I like having no self damage in warmup- Let's you rocket jump and piston around a lot to practice hitting combos and stuff.
R1cKJam3s wrote:- Last nn version I played, lifts and portals were buggy. Those are the most common complaints I get from euro tdmers who try it. I think you're aware of that already though.
R1cKJam3s wrote:- I've been told that setting pistons, launches with different weapons, and those kinds of things still don't work correctly in nn? I'm not sure about this.
InfamousRaider wrote:R1cKJam3s wrote:- I'd like to try a version of nn with the normal ammo penalty for combos with shock. I think reducing it to one was a silly idea. I think the idea was to "encourage people to combo more" or something, but all it really does is give more ammo to primary with after comboing. I find myself needing shock ammo a lot less than in reg in newnet, and that's a bad thing. shock and shock ammo should be valuable pickups to defend in tdm/1v1 on most maps.
I disagree with this 100%. As it stands in reg weapons shock ammo is extremely scarce. On top of that new net reduce the max ammo and the ammo per pack in an attempt to balance the shock primary. However, this also impacts the balance of combos so reduction in combo ammo penalty is to keep combos are their current balance.
TimTim wrote:I updated the translocator comparison with something I forgot to mention.
Old Netcode:
- Unable to use translocator as default weapon upon spawning
GlobalUnreal:
- Spawn with translocator as default weapon by putting it above enforcer in weapon priorities
[21:06] <+mintek> this version of newnet is amazing though
[21:06] <+mintek> i spawn with trans in my hand
Pressing fire and altfire at the same time does not revert to previous weapon
InspecktahDeck wrote:1. Can this be configured to keep the features such as aiming directly at targets regardless of ping, and consistent hit registration, while keeping the old weapon damages and ammo loadouts?
InspecktahDeck wrote:2. Is this only for launching a server from a .bat file, or can this be launched from the in game dedicated server button?
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