Even though I really shouldn't have spent the time on it, I went ahead and make a few updates to NewNet this morning. The changes should, in theory, prevent the magnitude of certain exploits, but we won't know for sure until some noob comes along and tries the hack again. I'm aware of a couple of other potential exploits and I have two more versions already compiled that will prevent them, but I'll save them for later so that these idiot script kiddies will waste more of their time trying to hack those, only to be shut down immediately, twice.
I also added the ability for server admins to set custom damage values for all weapons, as well as the sniper's rate of fire, since quite a few people have been asking for these features. I still need to do a few things to make this work properly for projectiles, but configuring minigun, pulse, sniper, and shock should all work. You'll see the lines under the [NewNetUnrealv0_9_2.UTPure] section after running the mod once. The defaults are NewNet's defaults, and remember to multiply their values by 1.5 for the actual damage amounts because of hardcore mode. So for instance, for shock's original primary damage amount of 60, set ShockDamagePri to 40. And for the sniper's original rate of fire, set it to 1.0; e.g., setting it to 2.0 will make it twice as fast. Mods like SniperArena and ShockDom are unaffected by these values.
Download here:
http://www.mediafire.com/download/61336 ... v0_9_2.zip