by RickJames » Mon Aug 11, 2014 3:22 pm
iDOM
saCTF, with or without pus. I think pus would be fun as long as they were implemented correctly and on the right maps.
Just my thoughts on some example maps:
-Amp at normal spot at mid on bleak is perfect (not sure about belt, since you already have 2 armours in base and I don't like the idea of having multiple pus at mid, since then you have clusters at mid instead of players keeping offensive pressure and just stealing enemy armour).
-Duku plays pretty well in sniper as is, significantly faster than ictf and less dm heavy. Can't think of a way to add pus that isn't pointless or that would hurt the flow, because there isn't a spot where defenders couldn't easily push for them, and it's obviously easier and more useful to defend with pus than attack with them, so I think it would get more turtley.
-Ec2 was the slowest map on the list last season, although it's still a lot more playable in sniper than in ictf. No good spot for amp because, again, defenders could easily push to mid and grab it to make it a nightmare for enemy offense. Perhaps a belt at high mid wouldn't be such a bad idea, since offense tends to spawn up there and it wouldn't be super game changing either way? idk
-Sprinta could perhaps benefit from an amp or belt at high mid or perhaps in the little cubby thing? Hard for me to picture how it could play
-Perhaps bigger maps like grendel could be brought back and made much more playable with pus at mid? Certainly they'd have more of an impact there than on small maps like klondike, complex, etc.