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Re: UTProMod (a.k.a., NewNet)

PostPosted: Tue Sep 04, 2012 11:38 am
by TimTim

Re: UTProMod (a.k.a., NewNet)

PostPosted: Tue Sep 04, 2012 1:08 pm
by PACO
Good stuff updating us on your progress. The work you are doing is nothing short of spectacular. In the next few weeks, I will be running a 100 man KOTR (will open signups this weekend) and the Global.iCTF II season will be starting up again in Mid-October. The most glaring bugs remaining for IG are: demos (although I haven't crashed in a week?), feigning and the invisible walls that sometimes don't dissolve (have only hit them once). UTPM will be used in both competitions, zp just went the way of the dodo.

Re: UTProMod (a.k.a., NewNet)

PostPosted: Tue Sep 04, 2012 1:44 pm
by HuMPtY

Re: UTProMod (a.k.a., NewNet)

PostPosted: Tue Sep 04, 2012 2:19 pm
by Carras
lets test timtim's new coding and find out debbie downer

Re: UTProMod (a.k.a., NewNet)

PostPosted: Tue Sep 04, 2012 2:32 pm
by PACO

Re: UTProMod (a.k.a., NewNet)

PostPosted: Tue Sep 04, 2012 2:46 pm
by csnafk
I just find it incredible that roughly 70% of the community complained about DS so it was changed to fit "acceptable league standards" but 95% of the community hates suiciding 30+ times on EC2 but it's considered within league standards. map is fucking garbage, remove ec2

Re: UTProMod (a.k.a., NewNet)

PostPosted: Tue Sep 04, 2012 2:47 pm
by PACO
95% of the community? 100% of csn's stats are made up.

Re: UTProMod (a.k.a., NewNet)

PostPosted: Tue Sep 04, 2012 3:19 pm
by Carras
wow - even paco doesn't want to test timtim's new coding. this sucks.

Re: UTProMod (a.k.a., NewNet)

PostPosted: Tue Sep 04, 2012 3:47 pm
by InfamousRaider

Re: UTProMod (a.k.a., NewNet)

PostPosted: Tue Sep 04, 2012 4:30 pm
by Morpheus
EC2 spawns arent symmetrical

Re: UTProMod (a.k.a., NewNet)

PostPosted: Tue Sep 04, 2012 4:38 pm
by Carras
let me summarize:

i don't bitch about it, i just point out some blaring-ly ridiculous facts about the amounts of suicides.

Everyone complains about the backroom spawns when they're back there spawning/suiciding 10 times in a row.

I like ec2.

Re: UTProMod (a.k.a., NewNet)

PostPosted: Tue Sep 04, 2012 4:39 pm
by Carras

Re: UTProMod (a.k.a., NewNet)

PostPosted: Tue Sep 04, 2012 4:54 pm
by InfamousRaider

Re: UTProMod (a.k.a., NewNet)

PostPosted: Wed Sep 05, 2012 1:04 am
by vitz^
i prefer to have 30000 suicides and catch defenders spawning behind me than a lamefest and fallback on mid because theres less spawns in the back anymore. i dont like caves particulary and its very frustrating for attackers but changing the spawns will fuck everything up, im telling u. Besides its rly to cap on caves with such hard conditions, either remove the map or let the spawns be IMO.


And DS changes were minimal, no spawns were changed and the gameflow remains the same, only difference is that we can see 2 pixels models instead of 1 microscopical pixel :lol:

Re: UTProMod (a.k.a., NewNet)

PostPosted: Wed Sep 05, 2012 7:57 am
by InfamousRaider

Re: UTProMod (a.k.a., NewNet)

PostPosted: Wed Sep 05, 2012 3:57 pm
by RickJames

Re: UTProMod (a.k.a., NewNet)

PostPosted: Wed Sep 05, 2012 4:01 pm
by Sauron

Re: UTProMod (a.k.a., NewNet)

PostPosted: Wed Sep 05, 2012 4:07 pm
by Chadwixx
Is this on your pub yet? Its that time of month to load up the ut again.

Re: UTProMod (a.k.a., NewNet)

PostPosted: Wed Sep 05, 2012 5:20 pm
by TimTim

Re: UTProMod (a.k.a., NewNet)

PostPosted: Wed Sep 05, 2012 9:21 pm
by PACO

Re: UTProMod (a.k.a., NewNet)

PostPosted: Thu Sep 06, 2012 8:46 am
by Carras
unwillingness to try it in CTF and poopoo'ing it before it's even implementing is poor form paco.

Re: UTProMod (a.k.a., NewNet)

PostPosted: Thu Sep 06, 2012 10:09 am
by InfamousRaider
All we need a mod that makes sure Magma doesn't get the best spawn imaginable every time.

Re: UTProMod (a.k.a., NewNet)

PostPosted: Thu Sep 06, 2012 10:10 am
by FALLACY

Re: UTProMod (a.k.a., NewNet)

PostPosted: Thu Sep 06, 2012 2:18 pm
by Lineage
I've noticed a few others in the community get incredible spawn points like Magma..as in almost on top of you when you are carrying the flag, and it happens repeatedly throughout the pug. I just assumed it was bad luck on my part, cause I've spawned on a few FC's over the years too..but never at the rate some of these people are almost every pug. Is it possible to alter spawns from the client side? :?

Re: UTProMod (a.k.a., NewNet)

PostPosted: Thu Sep 06, 2012 2:36 pm
by Morpheus
OMG YE MAGMA TOTALLY SHITS, I GUARANTEE U THAT