by kud » Wed Dec 18, 2013 10:37 am
feels like we're leading the lambs to slaughter by not explaining what this community values in a map. we typically play 3 attack, 2 defense (though this can be more like 3.5 defense in tournament scenarios..). we've been trying to include maps that reward lots of consistent offensive pressure (commandCE, pryxon, complex, rune), or maps that require teamplay such as covering your flag carrier, communication, etc (broken limits, klondike, dreary, diamondsword). Maps that are easy to defend are generally removed from the map list (coret, bleak, orbital, scandinavium). Basically, I'd suggest posting your layouts early to get some feedback. Maybe you have a really good sense of what will work, though, and want to stun the judges with a finished product. fair warning, though. we're very picky, because we play these maps a lot.