by Morpheus » Wed Jan 02, 2013 9:50 pm
hi guys...
Grendelkeep is a map i dislike, however i see some potential and adds diversity to the maplist.
However there is a problem. Map is a complete turtlefest. On pugs the map is 1 or 2 cap range...It is extremely hard to cap on, without any fallback..Imagine this with severe fallback.
I think some little tweaking on the map should do the trick to make it less easy to D on or make it less difficult to cap on.
I have no ideas so far but maybe you guys can help brainstorming...
Either that or i see this map getting excluded like orbital was...
Sponsored by: Banko